Professional EDM and Electronic Mixing and Mastering Engineer with licensed work on games such as NBA2K22
Hello I'm Colin, I'm a Mixing and Mastering Audio Engineer who's graduated from Pyramind Audio Engineering School.
I work with all genres from Indie, Ambient, Psychedelic Rock all the way to Dubstep, House, Trap, and more. (I've got a soft spot for Dubstep since I produce it myself)
Speaking of which, 'We Need Heroes' released under my alias 'Shrike!' has been licensed to NBA2K22. It's a dubstep-rap fusion track so you know I work on all genres ;)
Creating music on my own gives me the perspective I need to understand the importance the quality and sound of a track. I can recognize the level a detail an artist would expect for me to work on their track.
If you're new to music, or looking to get a professional touch to your song to get it Spotify, Apple, and Radio ready, just know I'm always ready to help you on your next creative endeavor!
My pricing goes as follows:
-Single Stem Mastering $20
->8 Stem Mastering $30
-9-16 Stem Mastering $40
- 8 Stem Mixing $20
>20 Stem mixing $30
>40 Stem mixing $45
40+ Stem Mixing $50
Feel free to contact me, even if you just want some feedback, happy to help!
Would love to hear from you. Click the contact button above to get in touch.
Contact me through the green button above and let's get to work.
Credits
Interview with MixedAndMasterd
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Recently I was gifted the opportunity to work on a tune for NBA2K22 under some serious crunch conditions. With amazing advice from my peers and teachers I was able to finalize the track to a point where it was ready for the game. Without proper guidance and work, the track would have fallen to pieces.
Q: What are you working on at the moment?
A: Plenty of Dubstep projects and trying to get my personal brand off the ground.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: SoundBetter is new to me so at the moment no unfotunately.
Q: Analog or digital and why?
A: I prefer digital based off the fact that 2 pieces of analog gear will sound more different than 1 piece of analog gear and the software that was modeled after it. Since learning and experiencing this, I've paid careful attention to my software and AB'd hardware and software to get the best analog tone possible straight out the box of my laptop. I often find analog enthusiast discredit how far technology has come to recreating this great pieces of gear at affordable rates.
Q: What's your 'promise' to your clients?
A: That their music will come back rich with tone and meed industry standards.
Q: What do you like most about your job?
A: I love it!
Q: What questions do customers most commonly ask you? What's your answer?
A: Can you handle 'X' genre? Of course! I have mixed every genre under the sun from singer/songwriter to heavy metal to hyperpop to classical to dubstep. I just love listening and pulling the artist's intention out to the forefront of their music so I'm more than keen to work on anything!
Q: What's the biggest misconception about what you do?
A: When I DJ, I don't produce the music live haha
Q: What questions do you ask prospective clients?
A: I generally like to ask common inspirations for the track so I can understand the tone they're trying to shoot. The more you can understand the taste of a customer, often the better I feel I can deliver.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Make sure you have all the proper files ready as well as references and any direction you'd like for me to take your music.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Apollo Audio Interface Macbook Laptop Avalon Hardware Compressor Manly Hardware Compressor A Cozy Seat
Q: What was your career path? How long have you been doing this?
A: I've been producing for 10 years. I plan on becoming a mixing and mastering engineer as well as a game audio sound designer. As of now, I see no end to this path.
Q: How would you describe your style?
A: My main style would be described as others as Tearout Dubstep, but I would describe it as colossal, brooding, and overwhelming dubstep. Whatever makes me feel like the world is ending.
Q: Which artist would you like to work with and why?
A: Out of any artist, Space Laces, since I feel he has the deepest knowledge of any producer of sound design, mixing, and mastering. All of his works are entirely by himself which I find very admirable.
Q: Can you share one music production tip?
A: Surround yourself with others who inspire you to constantly develop yourself as a music producer rather than develop tunnel vision working on projects by yourself. Bouncing ideas off each other leads to great discoveries.
Q: What type of music do you usually work on?
A: I generally make aggressive EDM such as dubstep and house, but I do love to slow down and produce a little but of lofi hip-hop and jazz when I'm not feeling so angry.
Q: What's your strongest skill?
A: My strongest skill is my knowledge of my tools. I often find my peers don't have the patience to really deeply understand the utility of even their stock plugins where I made sure to know exactly what all my plugins and effects do as well as have plenty of practice with them working on my own tracks.
Q: What do you bring to a song?
A: I will bring the 'hype' and industry quality to a song. Since the music I produce is Dubstep and generally electronic, I understand the importance of small details that bring the life into an explosive or even ambient track.
Q: What's your typical work process?
A: I generally work between a combination of Ableton, FL Studio 20, and Pro Tools for every step of my music. I'll often sound design and arrange between Ableton and FL Studio and then take any projects over to Pro Tools to mix and master.
Q: Tell us about your studio setup.
A: Home studio setup with headphones and an audio interface. I've worked hard to develop a software workflow that allows me to have an analog sound. This is achieved using various emulators for compressor and distortion units such as Izotope's Trash2 and RC-20 to develop a rich tone.
Q: What other musicians or music production professionals inspire you?
A: Skrillex is my biggest inspiration as a mixing engineer. Even his earliest works sound next level.
Q: Describe the most common type of work you do for your clients.
A: Mixing and Mastering for Singer/Songwriter or Indie style tracks.
- Mastering EngineerAverage price - $30 per song
- Mixing EngineerAverage price - $50 per song
- Dialogue EditingContact for pricing
- Game AudioAverage price - $200 per day
- Podcast Editing & MasteringAverage price - $50 per podcast
- Post EditingAverage price - $50 per track
- Post MixingContact for pricing