Hi, my name's Nick, and I'm a composer/producer from West Sussex specialising in film music. I have a huge collection of sampled instruments and I'm happy to work in any genre. I can also produce songs.
My interest in film and video game music began longer ago than I can remember, possibly as early as age 4 watching The Incredibles. I decided to pursue it as a career at around 15, and have since gone on to achieve a degree in music technology, specialising in composition.
I have worked in a wide variety of genres including animation, comedy, fantasy, action and drama. I relish the challenge of creating a piece of music that flows naturally while perfectly accompanying a given scene. My style is usually a hybrid of orchestral and electronic elements, but I'm extremely versatile and will incorporate whatever instrumentation your project needs.
My degree has also given me the skills necessary to produce songs, so if that's what you need I'll be able and happy to help with that as well.
Would love to hear from you. Click the contact button above to get in touch.
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Interview with Nick Hoad
Q: What are you working on at the moment?
A: I'm currently practising writing lyrics. I've written a few songs in the past, but the inspiration for lyrics has been difficult to find again. There are two finished backing tracks sitting on my computer waiting for words and I'm trying to come up with some that feel right.
Q: Analog or digital and why?
A: Analogue may sound better to some people, but digital produces very similar and competitive results while being far more accessible and affordable, so that's what I use.
Q: What was your career path? How long have you been doing this?
A: I've been composing music since 2015, and have recently graduated from the University of Surrey with a degree in Creative Music Technology, specialising in composition. I decided I
Q: What type of music do you usually work on?
A: My music usually has some combination of orchestral and electronic elements; on some tracks there's a roughly even split, on others it's much more in favour of one or the other.
Q: What's your typical work process?
A: Using the brief as inspiration, I experiment with different ideas until I find one that clicks. From there, I slowly build the idea out into a full arrangement, a process which usually happens quickly and intuitively.
Q: What other musicians or music production professionals inspire you?
A: From the world of film: John Powell, Henry Jackman, Bear McCreary, Daniel Pemberton, Natalie Holt From the world of video games: Ben Prunty, Lena Raine, Gareth Coker, C148, Hideki Naganuma Plus about a thousand others that there isn't the space for here.