I play pop/funk/rock guitar, I studied electronic music in two Italian conservatories. I'm a rock/hip hop producer and audio engineer.
Graduated in electronic music in Italy, I studied and worked as audio engineer, producer, sound designer, guitarist and keyboardist. I started as a guitarist when I was 10 years old, after several years I started experimenting with playing other instruments and recording them. Then I started studying at "Conservatorio Musicale Vincenzo Bellini di Catania" and then "Conservatorio Arrigo Boito di Parma" (Italian music conservatories) and being fascinated by sound design, musical programming and audio engineering. Meanwhile in this years I worked as a hip/hop producer and audio engineer.
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Languages
- English
- Italian
Interview with Delta7
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I'm working on my music as a producer/singer/sound engineer.
Q: What are you working on at the moment?
A: I'm working as a freelancer, I record and mix singers locally, and I work as a live audio engineer locally
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: I don't know anybody
Q: Analog or digital and why?
A: Analog for recording (colored preamps with saturation, a little bit of colored compression, and so on), for mix and master nowadays I think that you can make hits ITB if you are in a good listening environment (maybe some analog compressors would be nice)
Q: What's your 'promise' to your clients?
A: I try my best
Q: What do you like most about your job?
A: Make music and make people happy with their music adding my touch or my music skills
Q: What's the biggest misconception about what you do?
A: I don't know what to answer honestly
Q: What questions do you ask prospective clients?
A: If they have an artistic plan. I love to work with clients that know what they want and why, so I can follow their ideas without any doubt.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Ask me all. I prefer to give you advice like how to get the best record and export as clean as possible. If you give me a clean track well exported I'm happy
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Maschine+ (or something standalone to make music so that computer can't be a distraction as I'm on a desert island), guitar (fender strat), bass (fender jazz bass), polyphonic synth (prophet) and a drum machine (tr808)
Q: What was your career path? How long have you been doing this?
A: I play the guitar since I was 10, I played for several local bands. The I studied electronic music for five years in 2 iìItalian conservatories and I got skill in sound design, sound engineer and composing. Meanwhile I work as a live engineer and hip hop producer
Q: How would you describe your style?
A: simple but trying to get into the head
Q: Which artist would you like to work with and why?
A: Tyler, The Creator, he do so much with harmonies, old sound design stuff (vintage synths), experimenting with voice. His music is fresh but also kinda old, I love it. To me is the new Pharrell
Q: Can you share one music production tip?
A: If you are ITB create 4 or 5 buss and put a SSL emulation on there to simulate an analog summing
Q: What type of music do you usually work on?
A: Trap, pop, drill and punk/trap
Q: What's your strongest skill?
A: Adding guitars and vocal harmonies. As a sound engineer I think that one of my skill is to be fast (it's strange but to me it works).
Q: What do you bring to a song?
A: I'm really into r&b harmonies and funky rhythms, so I try always to bring some ear candies in this fields. Otherwise days ago I was working with a drill rapper and I made him scream and that was very fun and it worked!
Q: What's your typical work process?
A: Usually I record singers and after 20 min I give them a quick demo. After I work 1-2 days to the mix and if they are satisfied I will do a master (if they require it). As a producer I made them 2-3 demos and when choose one of them I arrange it, mix it and try to satisfy their requests.
Q: Tell us about your studio setup.
A: As a sound engineer/producer I got my little studio with an UAD Apollo, Behringer C5a with a Fostex sub and Aston microphone but I work in a bigger studio (that is also a live sound engineer service) where I got a lot of hardware gears as digital and analog mixers, neve preamps, mics of every kind (condenser, dynamic, large or small diaphragm) and brand (i.e. Akg c414, classics Shure Sm57-58, Sennheiser MD 421, dpas and schopes) . I got lucky (but honestly I have to say it's not mine). As a guitarist I got a Fender Stratocaster, Ibanez AS hollow body and a Marshall valve amp (and plugins emulations).
Q: What other musicians or music production professionals inspire you?
A: Pharrell, Tom Misch, Tyler, The Creator
Q: Describe the most common type of work you do for your clients.
A: Recording sessions, mixing and mastering tracks, producing beats or adding guitars to beats
I was the Producer, guitarist, mix engineer in this production
- Electric GuitarAverage price - $25 per song
- Mixing EngineerAverage price - $50 per song
- Mastering EngineerAverage price - $30 per song
- EditingAverage price - $20 per track
- ProducerAverage price - $50 per song
- Sound DesignAverage price - $50 per minute
- Dolby Atmos & Immersive AudioAverage price - $200 per song
2 revisions, add one more revision will cost $5 more, I will made the work in 2-3 days (it depends by the work). If you need it immediately I can do in less time but it will cost $10 more.
- UAD Apollo
- Fender Stratocaster
- Ibanez AS Hollow body
- Auratone speakers
- Allen&Heat digital mixer
- several microphones
- Marshall amp
- various plugins
- Waves plugins
- Izotope plugins
More works are less paid. I.e. Mix 3 tracks instead of one will cost $15 less. Quantity will be discounted.