
My love for music got me to delve into audio and from there I honed my skills and fine tuned my strengths. Nowadays I focus on mastering.
Hi, I’m Ilan. I’m a mastering engineer with over 14 years of experience helping artists, producers, and labels get their music release-ready. Over the years, I’ve mastered tracks for artists and also for Artlist’s global catalog, served as Head Audio Engineer at Red Bull Studios Amsterdam, and taught audio engineering at SAE Institute.
While my background includes years of working on high-end analog consoles, I work primarily in the box today. My goal with every track is simple: bring out the character you worked so hard on achieving and elevating it while ensuring it translates correctly in the real world.
Drop me a message and let's talk about your music!
Contact me through the green button above and let's get to work.
Credits
Interview with Ilan Rom
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: DayDreamers by MOA - recorded, mixed and mastered by me. I love instrumental music and these guys just wrote a beautiful EP that was a pleasure to be a part of. Very human and very soulful. https://open.spotify.com/album/6SZL2oCijzmfISGEUm6F4A?si=PMUWpjFGS_yRWoyU4n4BPw
Q: What are you working on at the moment?
A: Painting my studio to get the vibe just right.
Q: What questions do customers most commonly ask you? What's your answer?
A: They ask about my musical taste....oh, and they ask how loud I can get. The answer to that is always depends on the music and genre and maybe most importantly - the intention. I can and like loud music, but always with a purpose and not blindly to just be loud for competitiveness.
Q: What questions do you ask prospective clients?
A: What do they want to feel listening to the music.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Try to sense if it's someone you can trust with your vision, because not only do you need to be relaxed - you need to feel you have common language artistically.
Q: Can you share one music production tip?
A: Get it right at the rspource, because fixing later shouldn't be the moto and give you the results you want. Uuse you ears and not your eyes! Obvious, I know, but I see many who judge things based on their eyes when working in the box.
Q: What type of music do you usually work on?
A: I feel like the greatest bands are always hard to define, which is what I'm looking to work on. Having said that, I love music played by humans and the organic nature of that combining with production and electronic sounds. But to be more straightforward - Rock, Metal, Folk, Jazz, Pop, Classical and Cinematic.
Q: What's your strongest skill?
A: Listening and finding the essence and energy of the song. At the end of the day without hearing in context and for pleasure the song wont be as good as it should. Just knowing a lot technically is not enough to get a song to be punchy and memorable.
Q: What do you bring to a song?
A: I try to approach every song with a clean slate. Meaning I want the song to dictate what it needs and wants. Songs need to breath and feel organic as opposed to a forced puzzle, even if the song is full of sides and is complicated.
Q: What's your typical work process?
A: This really depends on the person or company in front of me - what are the needs, any hard deadlines... It is important to have good communication in order for me to give the best result.
Q: Tell us about your studio setup.
A: I work from my home studio where I can work on multiple projects with different needs. Nowadays the tools we have in the digital domain are sound amazing, so having that flexibility to jump into and between projects just saves time and keeps me focused on the fun part - MASTERINH YOUR MUSIC!
Q: Describe the most common type of work you do for your clients.
A: I focus on mastering and stem mastering.
Q: Analog or digital and why?
A: Both, because each has its advantage. I love the creativity and workflow when working on analog gear. But I also love the fact that I can recall sessions using the computer and plug-ins. So, best of both worlds I say.
Q: What's your 'promise' to your clients?
A: I'll do my best and give my attention to detail until everything is how it should sound.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: My monitors and an acoustic guitar. As long as I can playback music and actually hear all the production done, I'm good.
Q: What was your career path? How long have you been doing this?
A: I have been an active sound engineer for over 8 years now. Working while I was studying and growing by doing and making good connections.
Q: How would you describe your style?
A: From the gut. I let instinct set me in the right direction as a starting point in a project. I love analysing, but there is a fine line where it could become too "cold" and intellectual. At the end of the day the sound should emote.
Q: Which artist would you like to work with and why?
A: I guess I would go for Opeth. An amazing song writer with such diverse music. It would be exciting to start every session knowing that it is gonna be a completely different song. Amazing musicians.
Q: What other musicians or music production professionals inspire you?
A: From a producers point of view I am inspired by works of engineers Joe Barresi, David Bottrill, Josh Wilbur and Kurt Ballou. As far as sounds of bands I love these include Opeth, Nine Inch Nails, Queens Of The Stone Age, Snarky Puppy, Tigran Hamsyan, Faith No More, Tool, Outkast and of course many, many more.
Q: What do you like most about your job?
A: I get to listen to music all day!
Q: What's the biggest misconception about what you do?
A: That I'm a DJ.
- Mastering EngineerAverage price - $100 per song
- Mixing EngineerAverage price - $400 per song
- Antelope interface. Plug-ins: Soundtoys
- FabFilter
- Slate
- Waves
- UAD
- Izotope Ozone
- Kush Audio
