I'm a visual and sound artist, founder of Eremo an art collective from Milan. I've published music for Opal Tapes ('Lazzaro', 'Ashes'), I've realized music for the experimental game 'Promesa' by Julian Palacios. I'm a strictly collaborator of the Italian artist Nicola Console.
Contact me through the green button above and let's get to work.
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Interview with Domiziano Maselli
Q: What's your 'promise' to your clients?
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Laptop, Zoom F6, Oktava mk012, Dead cats, Modular synth
Q: How would you describe your style?
A: Electroacoustic music, dark ambient, sound art, live electronics with expanded strings, brass, harmoniums, amps
Q: What type of music do you usually work on?
A: Electroacoustic, Experimental, Electronic, Soundtracks,
Q: What's your strongest skill?
A: Creativity, and suggestion from different fields of the arts
Q: Tell us about your studio setup.
A: My setup is very simple, i'm working with my Laptop via Rme Babyface Pro, extended via adat with Motu 8 pre for monitoring a pair of Genelec 4050 bpm. I have a nice collection of microphones, condenser, ribbon and dynamics. I'm using a lot of quality plugins, modular synthesizer, an analogue Echo Wem Copycat.
Q: What other musicians or music production professionals inspire you?
A: Ben Frost, Emptyset, Tim Hecker, Yair Elazar Glotman, Hildur Guðnadóttir, Christina Vantzou, Caterina Barbieri, Stephen O'Malley, Bernard Parmegiani, William Basinski.
Q: Describe the most common type of work you do for your clients.
A: I'm working usually for soundtracks in the field of videogame design, soundesign for short films, live music, sound spatialization, sound installations, field recordings, sound banks, sound editing, recordings, mixing and mastering.