Dead to rights, held for ransom. Chagrin wrought by entanglement, an anatomy of disillusionment. I built a dungeon my own.
Remote collaboration audio engineering
Trap, alt pop, glitch-pop, & electronic
Recording engineering and live audio engineering
Mixing and mastering for the greater part of 10 years, applying my vision of creating sounds woefully absent from the contemporary soundscape. Like many, I learned from trial and error, frustration and fatigue; however, I dedicated myself to understanding the many elements involved in good mixes.
SLA++
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
Interview with Decipher Sound
Q: What are you working on at the moment?
A: I am currently working on a personal project of revised and new material that I hope to release by year's end (2021) or early the following quarter.
Q: What questions do you ask prospective clients?
A: It is important to know what sound they are looking to achieve otherwise you're mixing in the dark and may fall short of the client's expectations.
Q: Can you share one music production tip?
A: Be patient and be sure to listen to your mixes on multiple mediums.
Q: What's your typical work process?
A: I start by cleaning up the vocal deploying subtractive measures (i.e. EQ'ing out any mud and resonance in the vocal followed by a desser to eliminate sibilance). Ideally one would like to maintain similar energy throughout the vocal; however, depending on the artist, this is not always achievable so I add light compression to ameliorate this issue. After that, I may do some more EQ'ing but usually I start parallel compressing and adding saturation if needed before I start on creative effects.
Q: Tell us about your studio setup.
A: Nothing too fancy, I operate a portable, home studio fine-tuned to my needs and expertise as an artist. I am a minimalist at heart and tend to rely more on digital plugins opposed to hardware. One day I plan on having a static space dedicated to engineering music, but my bindle-on-twig rig will do for now. This is also helpful when it comes to reaching clients who would be otherwise unable to commute.
Q: What other musicians or music production professionals inspire you?
A: Although I do not engineer metal, I really enjoy the genius of Joey Sturgis' production. His mixes were always clean and everything sat perfectly in the mix. HIs work is what I attempt to emulate in my own sound design whether I have a 2-track instrument or full stems.
Q: Describe the most common type of work you do for your clients.
A: Mixing & mastering. I tend to do alot of vocal comping as well as the ultimate goal is to create the best sounding track possible and sometimes it is hard to get a perfect one-take.
Q: Analog or digital and why?
A: Doesn't really matter to me, as long as it sounds good.
Q: What was your career path? How long have you been doing this?
A: Est. 2010
Q: How would you describe your style?
A: Depends, but I definitely enjoy lush reverb and background depth in my music. I also prefer each element to be audible in the mix. I absolutely hate muddy mixes and instruments being drowned out.
Q: Which artist would you like to work with and why?
A: 2016 Lil Uzi Vert
Q: What type of music do you usually work on?
A: Trap
Q: What's your strongest skill?
A: Creative effects (delays, reverbs, modulation, etc.).
I was the Mixing Engineer, Artist in this production
- Mixing EngineerAverage price - $100 per song
- Mastering EngineerAverage price - $50 per song
- Vocal compingAverage price - $20 per track
- EditingAverage price - $50 per track
- Recording StudioAverage price - $200 per day
- Dialogue EditingAverage price - $75 per minute
- 3 revisions
- 24-48 hour turnaround
- Prices are conditional based on the scope of the projects
- Lil Uzi Vert
- Playboi Carti
- Trippie Redd
- Audio Technica 4040 Condenser Mic
- Audio Technica ATH-M50x Headphones
- Presonus Audiobox 22vsl
- 2021 HP Envy 16gb RAM
- Adobe Audition
- Pro Tools 12
- Ableton