
Electronic music composer for dancing, relaxing and videogames.
I specialize in making electronic music for videogames and dancing. I create atmospheric and deep tunes that transfer listeners to unknown worlds.
I've been producing music for 10 years, and have created soundtracks for several indie games.
Send me a note through the contact button above.
Interview with Muchkin
Q: How would you describe your style?
A: Warm, atmospheric, heartfelt. Sound design-wise I always look up to Noisia and Feed Me.
Q: Analog or digital and why?
A: Whatever sounds best. Because it sounds best.
Q: What do you like most about your job?
A: I make money from music. And I love music.
Q: What questions do you ask prospective clients?
A: As much info on the media I'm making music for as possible.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Look for a style that is similar to what you have in mind. Or a style that sparks something in you.
Q: Can you share one music production tip?
A: If you're making an OST, concentrate on the vibe. Your goal is to create an awesome experience for the viewer/player/listener.
Q: What type of music do you usually work on?
A: Electronic soundtracks and Melodic House & Techno.
Q: What's your strongest skill?
A: Atmospheric sound design.
Q: What's your typical work process?
A: I immerse myself into the vibe and atmosphere of the art piece and try to hear what music could play at a given moment. Then I try to recreate what I hear.
Q: Tell us about your studio setup.
A: Just a nice PC with Lexicon Alpha, Mackie CR4's, Sennheiser HD 380 pro and a Korg microKEY.
Q: What other musicians or music production professionals inspire you?
A: Lane 8, Spencer Brown, Ben Bohmer, Inon Zur, Hans Zimmer, Noisia, Feed Me.
Q: Describe the most common type of work you do for your clients.
A: Original soundtrack for videogames and film.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Chinatown Detective Agency. I've made about half of the soundtrack, maybe a bit more than half. I grew a lot while working on it, and overall it's such a great game with an incredible team behind it, I'm really happy I got to be a part of it.

- ProducerAverage price - $400 per song
- Film ComposerAverage price - $100 per minute
A track may take anywhere from 3 days to 3 weeks depending on complexity.
As the composition takes shape, I usually send it to the client after a new minute of music is created.
- Muchkin
- Lane 8
- Korg microKEY