I can fill your game's entire soundscape - whether it's sound effects, music or using the FMOD/Wwise middleware authoring tools to build interactivity into your game, I can provide an immersive sonic experience for your players.
With extensive experience managing large-scale projects, you can always expect to receive a structured approach to your game's audio, which is indispensible in production.
Sound: Ultimately, your sound design needs to answer a few key questions: how should objects feel in the context of your game world? What are their properties and relative importance in the mix? Once we define your game's soundscape, we'll set a clear deliverables timetable.
Music: Using inspiration from your game and your artistic direction, get custom, fully-interactive music which not only sounds good, but which helps convey an experience. Use carefully-crafted transitions and looping as well as horizontal & vertical layering to deliver an improved experience for your players.
Implementation: I'll prepare and test sounds' interactivity using FMOD or Wwise. That way, you can plug and play while resting assured that your entire audio pipeline is covered. Save yourself valuable development time and harness the potential of these powerful tools.
Tell me about your project at: ray@antrayaud.io
Send me an email through 'Contact' button above and I'll get back to you asap.
- Game AudioAverage price - $200 per day
- Full instrumental productionAverage price - $150 per song
- Composer OrchestralAverage price - $150 per song
- Film ComposerAverage price - $150 per minute
3 revisions standard. Typical turn-around within seven days. Please let me know if you'll need voiceover work. More details in our initial discussion.
Free trailer audio production/mixing when booking a game project!