
My job is to make your music compete sonically with the best in its genre — whether that's on Beatport, Spotify, or a club system.
I'm a mixing engineer specialising in music that lives in feel and atmosphere. House, electronic, indie, and acoustic driven music where the emotion of the mix is everything.
I only take on projects I genuinely believe I can take to the level they deserve. If I don't think your music is the right fit for what I do, I'll tell you before we start.
When I take on your project, I'm fully committed to it. We work until it's right — however long that takes.
If that sounds like what you've been looking for, send me a message and let's hear what you're working on.
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
Endorse Brandon J Flannery1 Reviews - 1 Repeat Client
Interview with Brandon J Flannery
Q: What's your 'promise' to your clients?
A: I only take on projects I believe I can genuinely elevate — if I don't think I'm the right fit, I'll tell you upfront rather than take your money. Once I'm in, I'm fully committed: we work through revisions until the mix is right, however long that takes. You're not just hiring a set of ears, you're hiring someone who treats your track like it matters as much to me as it does to you.
Q: What questions do you ask prospective clients?
A: Three things matter most to me before I start: What do you want this track to feel like by the end — not just sound like? What are your reference tracks, and what specifically about them do you want me to chase? And where is this heading — Beatport, streaming, club play, or all three? The answers shape every mixing decision from there, and they help me work out early on whether I'm genuinely the right fit for the project.
Q: Which artist would you like to work with and why?
A: Flume. Their mixes are a masterclass in emotional restraint — nothing is overworked, every element has room to breathe, and the low end sits perfectly across every format. The way they balance warmth and space is exactly what I aim for in my own work. Mixing for them would be a benchmark.
Q: Can you share one music production tip?
A: Reference constantly, but reference intelligently. Don't just ask 'does mine sound like this' — ask why it doesn't. Is the low end too full? Is the stereo width competing with the kick? Is the vocal sitting in a different frequency pocket? The gap between your mix and your reference is a diagnostic tool, not a judgement.
Q: What do you bring to a song?
A: Space and intention. In house and electronic music, the mix is the emotion — the width of a pad, the weight of a kick, the moment a vocal sits just far enough back to feel like a memory. I mix with the full listening context in mind: how it translates on a club system, on headphones, on streaming. My job is to make sure nothing in the mix works against what the track is trying to feel like.
Q: What's your typical work process?
A: Before I touch anything I want to understand the track's intent — what it should feel like, not just sound like. I'll ask for reference tracks and a brief, then do a full listen before starting. From there I work stem group by stem group, building the low end foundation first, then working outward. I send an initial mix with notes on the decisions I've made, and we refine from there until it's exactly where it needs to be.
Q: What other musicians or music production professionals inspire you?
A: RUFUS DU SOL, Flume, Bicep, Ben Böhmer, ODESZA.

I was the Producer, Mixing and Mastering Engineer in this production
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- Mastering EngineerContact for pricing
- ProducerContact for pricing
- RÜFÜS DU SOL
- Flume
- Disclosure
- Barefoot MM27 Gen2
- Universal Audio Apollo X8
- Audeze LCD-X
- Prophet Rev 6
- Prophet Rev 2
- Plugins from: UAD
- SoundToys
- Izotope
- FabFilter
- Native Instruments
- etc.




