JP Magariño

Freelance Audio Engineer

JP Magariño on SoundBetter

I’m passionate about reading, writing, sound and music. I love creating things.15+ years of experience working as Audio Engineer for companies like EA, Keywords Studios, Activision Blizzard, Riot Games, NETFLIX, 2K Games, Ubisoft...Professional audio mixing and mastering for your projects. I focus on the emotion of your sound to make it stand out.

I’m passionate about reading, writing, sound and music. I love creating things.15+ years of experience working as Audio Engineer, working for EA, Keywords Studios, Activision Blizzard, Riot Games, NETFLIX, 2K Games, Ubisoft...

Professional audio mixing and mastering for your projects. I focus on the emotion of your sound to make it stand out. I do editing, postproduction, audio restoration, mixing and mastering. Also I teach digital audio and music technology in Reaper DAW.

I'd love to hear about your project. Click the 'Contact' button above to get in touch.

Interview with JP Magariño

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: Leading the Audio Engineering Team @ Keywords was great experience for me.

  3. Q: What are you working on at the moment?

  4. A: A few beat tapes, one EP and a couple of singles. Also I'm creating content of my own.

  5. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  6. A: Not yet.

  7. Q: Analog or digital and why?

  8. A: Digital. It's where we are going.

  9. Q: What's your 'promise' to your clients?

  10. A: The experience of listening to your song will be more astonishing.

  11. Q: What do you like most about your job?

  12. A: Listen to the original track and the mixed one right after and feel that I did helped and improved it.

  13. Q: What questions do customers most commonly ask you? What's your answer?

  14. A: How much is it going to be? Hahaha. My answer is it depends. Also, what happens If I don't like it? My answer is I give your money back.

  15. Q: What's the biggest misconception about what you do?

  16. A: That I only do video games.

  17. Q: What questions do you ask prospective clients?

  18. A: I love to know about the songs/albums and what's the story behind them. I like to listen to the music first to know If I can help them. If so, I ask for reference tracks, deadlines, and any other advice they may have.

  19. Q: What advice do you have for a customer looking to hire a provider like you?

  20. A: Work with somebody that loves your music.

  21. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  22. A: Laptop, Headphones, Reaper, iZotope, FabFilter Bundle.

  23. Q: What was your career path? How long have you been doing this?

  24. A: I've been an audio Engineer since 2002. Mostly involved in Video games professionally, but my passion for music made me change my path recently and I want to focus more on that. But I love anything that sounds, really.

  25. Q: How would you describe your style?

  26. A: I tend to give the lead of a song to drums and bass. That's what brings power to a song, if that is what it needs, of course.

  27. Q: Which artist would you like to work with and why?

  28. A: DJ Premier, Atmosphere, Rakim... many others. I'd be honoured.

  29. Q: Can you share one music production tip?

  30. A: I don't believe a tip can work for every song. Honestly, it all depends on the song and what do you want to get from it. If I were to mention one, I'd say treat FX Channels as regular channels. They may need EQ, side chain Compression or some other FX.

  31. Q: What type of music do you usually work on?

  32. A: I've been listening and working with Hip Hop since I can remember working with Audio, but I love Rock, Funk, Soul and many other genres.

  33. Q: What's your strongest skill?

  34. A: I've been working with voices most of my career. Podcasting, audiobooks, voice for video games, singers, rappers. I like my voices to be clear, defined and outstanding.

  35. Q: What do you bring to a song?

  36. A: I focus on the emotion of the song and bring the right sound for it.

  37. Q: What's your typical work process?

  38. A: I listen to the song. I find what's the most important element, the track that brings the emotion and I work for it. I typically start with drums, as I want them to be my reference.

  39. Q: Tell us about your studio setup.

  40. A: MacBook Pro, Reaper DAW (I can work on Pro Tools if needed), iZotope RX 7, MOTU M2, BeyerDynamic DT 1990 PRO as my main headphones and Yamaha HS7 as monitor studios. Studiologic SL88 Studio Keyboard and a bunch of plugins, primarly I use Reaper Stock Plug-ins and FabFilter Bundle.

  41. Q: What other musicians or music production professionals inspire you?

  42. A: Dan Worrall, Ian Shepherd, Jon Tidey, Kolibrí Díaz, Apollo Brown.

  43. Q: Describe the most common type of work you do for your clients.

  44. A: Mixing and mastering of Podcasts and Music and audio localisation projects.

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Michael Miño & Johan Cladheart, Sin Maletas

I was the Mixing and Mastering Engineer in this production

Terms Of Service

https://jpmagarino.com/condiciones-de-contratacion/

GenresSounds Like
  • Atmosphere
  • Eminem
  • Nas
Gear Highlights
  • MacBook Pro
  • BeyerDynamic DT 1990 PRO
  • MOTU M2
  • Yamaha HS7
  • Top Notch Audio Plug-Ins.
More Photos