I love video games and also love video game music
Currently studying to create music at UNAM in Mexico City. I would love to create music for video games and other electronic platforms.
Contact me through the green button above and let's get to work.
Interview with Roberto Bojorquez
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I did the arrangement of a national piece and my role was arranger, director and performer
Q: What are you working on at the moment?
A: Finishing some details of a sonata for viIolin and piano, and starting a string quartet
Q: Analog or digital and why?
A: Both, the string section always sounds better in analog, while in digital there is more room to create unique experiences
Q: What's your 'promise' to your clients?
A: That their work will be as close as possible to what they imagine and its quality
Q: What do you like most about your job?
A: Create music and meet musicians with ways of seeing art in a different way than mine
Q: What questions do customers most commonly ask you? What's your answer?
A: How long does it take? My answer is "it depends on the quality of the work and its complexity"
Q: What's the biggest misconception about what you do?
A: That I not only compose, I also arrange. I not only arrange, but I also compose
Q: What questions do you ask prospective clients?
A: What is the message that you would like to communicate with the music that we will create together
Q: What advice do you have for a customer looking to hire a provider like you?
A: Have patience to listen to yourself and find what message you want to convey
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: My violin only
Q: What was your career path? How long have you been doing this?
A: I've been studying how to communicate with music for 15 years and working as an arranger for 3 years
Q: How would you describe your style?
A: With classical roots but with innovative touches, I always prefer that my music has a message and that it is easy to listen to.
Q: Which artist would you like to work with and why?
A: I would like to work with video game creators, composers and performers who like to have a broad focus
Q: Can you share one music production tip?
A: The job of an interpreter is to translate the intentions of the composer to the public
Q: What type of music do you usually work on?
A: Classical music, pop arrangements and video game soundtracks
Q: What's your strongest skill?
A: Musical language
Q: What do you bring to a song?
A: I am an interpreter of abstract ideas so that they materialize in music
Q: What's your typical work process?
A: First I develop with the client the objective that is to be represented in the piece, then I choose the instrumentation, style and time, if necessary I investigate with similar pieces
Q: What other musicians or music production professionals inspire you?
A: I am inspired by the music of Castlevania, Pokemon and the legend of Zelda, and Shin Megami Tensei
Q: Describe the most common type of work you do for your clients.
A: pop music arrangements for string quartets or chamber ensembles, original pieces for indie games (composition and performance)
- Game AudioAverage price - $500 per day
- String SectionAverage price - $70 per song
- String ArrangerAverage price - $70 per song
- ViolinAverage price - $70 per song
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