Cristian Lincu

Orchestral Composer

Cristian Lincu on SoundBetter

I will create orchestral music for your video game, film, documentary or other media, music that will give your project the epic edge that transforms the experience into an unforgettable one. I have composed over 10 hours of music, worked with game dev teams and I won first place in Romania at the classical Music Composition Contest "Maurice Ravel"

I am an experienced music composer with a passion for creating universes through evocative music, building worlds for the escapist via artistic exploration.

Having collaborated with video game development teams for composing hours of orchestral soundtracks and having been first-placed in Romania at the classical Music Composition Contest "Maurice Ravel" in 2015 and 2017, by scoring a full orchestra composition and a solo piano piece, respectively, I'm confident that my experience and imagination will help create an impressive musical experience for your project. I am also the guitarist of Romanian metal band Olympus Mons, since 2018.

My writing is naturally impregnated with a certain solemnity, but my spectrum of musical palette can express various important states: melancholic, powerful, meditative, atmospheric, dynamic. Complementary to my knowledge and creativity, I also have excellent time management and planning skills, which are very important in any kind of project.

My guiding principle is to make every artistic choice have a significant mark in the context of the song, so that each composition will have something special and magical to offer.

Send me a note through the contact button above.

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Pillars of Will (Part I) by Cristian Lincu

I was the Composer and Producer in this production

Terms Of Service

3 free revisions included.

GenresSounds Like
  • Jeremy Soule
  • Ramin Djawadi
  • Hans Zimmer
Gear Highlights
  • Finale
  • EastWest/Quantum Leap
  • Reaper
  • Schecter Hybrid C-1
More Photos
SoundBetter Deal

I am flexible regarding pricing for longer commissions, depending on your project's needs.