Some days I score commercials, TV, video games and movies, other days I develop government software and on the odd occasion get involved in the visual arts across a variety of mediums. My skills are available to you for a price.
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Interview with Hammy Havoc
Q: What are you working on at the moment?
A: Composing for a video game soundtrack and doing sound design for the sfx of the game.
Q: Analog or digital and why?
A: Both. There's many reasons to use either, and even more reasons to use the right domain for the task at hand, but ultimately everything ends up digital for delivery.
Q: What's your 'promise' to your clients?
A: That we'll both come away happy and satisfied that it is as good as it can be.
Q: What do you like most about your job?
A: Working with diverse people on diverse projects.
Q: What was your career path? How long have you been doing this?
A: I started out messing with tape recorders as a kid, started messing with found-sounds, got into guitar, had a few bands, then got into synths when the bands went their separate ways.
Q: Which artist would you like to work with and why?
A: Open-minded people who care about the small details.
Q: What type of music do you usually work on?
A: Despite coming from a guitar background, predominantly electronic music, but industrial rock would be the ideal crossover.
Q: Tell us about your studio setup.
A: You can see it for yourself here: https://www.splitanatom.com/services/audio-production/gear-list/
Q: Describe the most common type of work you do for your clients.
A: Composition, audio clean-up and restoration on documentaries, mixing, mastering.
Q: What questions do you ask prospective clients?
A: Have you ever used a project management system? What do you listen via?
Q: Can you share one music production tip?
A: Don't crank it up if you want to be in this industry your whole life.