I am a music and audio producer, with a love for theatrical, dark and cinematic music, be it orchestral, metal or otherwise.
About me:
• Composer (orchestral/dark/cinematic music)
• Musician (guitar and vocals are my main instruments)
• Audio production, mixing and mastering (educated and practicing since 1998)
• Cubase user since 1995
• Wavelab user since 1999
• Well versed in most DAWs, i.e. Logic, Pro Tools and Reaper
• Basic insight in C#/Unity
• Basic insight in FMOD
• Runs my own audio production studio with access to most industry standard plugins/libraries
Feel free to contact me if you need music for your game/show/library demo, mixing/mastering for your release.
Would love to hear from you. Click the contact button above to get in touch.
Interview with Göran Setitus / Stemcellar
Q: What questions do customers most commonly ask you? What's your answer?
A: "How much does it cost?" My answer is that it all depends on how much work it will require. A well organized, well recorded delivery of 50 channels might be easier and faster to work with, than a crappy 16 channel delivery that is badly recorded, badly aligned and disorganized.
Q: What was your career path? How long have you been doing this?
A: I have been doing this on a freelance basis for many years. I do work a full time job, so I can be picky with the projects I am offered and I often pass on projects with a close and narrow deadline because I might not have enough time to finish it.
Q: Can you share one music production tip?
A: Crap in = crap out - meaning you should make sure you record your stuff as good and high quality as possible, from the very start. A "we'll fix that in the mix"-attitude won't get you far. I know, it's kind of an old joke, but still true.
Q: What type of music do you usually work on?
A: Mostly extreme metal, but also orchestral mock-ups, gothic rock/metal and symphonic hybrid stuff.
Q: What's your strongest skill?
A: Mixing
Q: What do you bring to a song?
A: It all depends on the genre, but working a lot with large orchestral mock-up stuff, I have an aim that you should hear every instrument clearly in a song. Not always possible, sometimes not needed either.
Q: What's your typical work process?
A: I call it an initalizing setup for a project, where I start with sorting, tidying up and makinig sure all delivered files are ok. Then I often do a rough mix, finding out where things need to be placed for a good balance. After that I start with the details.
Q: Tell us about your studio setup.
A: I work in a Windows environment, with Cubase PRO (current version 11) for mixing and Wavelab PRO (current version 10) for mastering. Outboard hardware includes equipment from Alesis, RME, Behringer, Line 6, Shure, SE, LineAudio, Røde, SM PRO Audio, Focusrite, among others. My plugin collection is pretty large and contains high end plugins from companies such as Eventide, Izotope, Waves, Wavesfactory, Brainworx, Valhalla DSP, Liquidsonics and many, many more.
Q: What other musicians or music production professionals inspire you?
A: For my own musical inspiration, I tend to return to Devil Doll, especially the album "Dies Irae". When it comes to music production, I don't have any person that inspire me, although I do have a few albums in different genres that I consider inspirational, soundwise.
Q: Describe the most common type of work you do for your clients.
A: Mix and mastering for streaming, CD and vinyl.
- Mixing EngineerContact for pricing
- Mastering EngineerContact for pricing
- Composer OrchestralContact for pricing
- Programmed drumContact for pricing
Contact me for details on pricing for your specific project.