Hey! I’m a music producer from The Netherlands and you might have heard my ‘Butterflyz’ remix for Alicia Keys or my first online single ‘Jungle‘ in 1998.
During my formative years I grew a love for a broad spectrum of music ranging from Vangelis to BT’s early bleep & breakbeat tracks. I create my own compositions, remixes and soundtracks.
Tell me about your project and how I can help, through the 'Contact' button above.
Credits
Interview with Michiel van Erp
Q: What's the biggest misconception about what you do?
A: That I'm a DJ.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I composed the soundtrack for a big brand commercial. My role was to come up with a composition that would fit the feel of the movie, although I only had a storyboard to begin with. I'm proud because the visuals, actors and music work nicely together.
Q: What are you working on at the moment?
A: Two remix contests and a soundtrack project for a client, something short and uptempo.
Q: Analog or digital and why?
A: Analog emulation in a digital world so listeners think it's all tubes and warmth, while it was my cold hexacore processor doing all the work.
Q: What's your 'promise' to your clients?
A: You'll get the music or sound you need and I'm very willing to adjust until you like it.
Q: What do you like most about your job?
A: Creativity and technology coming together.
Q: What questions do customers most commonly ask you? What's your answer?
A: They mostly ask for a new composition that matches certain reference tracks - more or less. My answer is a track that is inspired by the reference tracks but does not sound like it.
Q: What questions do you ask prospective clients?
A: The goal of a project, durations/variations of the music I need to make. Also, if there's a written context such as a script or storyboard, that would be nice.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Try to be specific in your needs, the better my outcome will match what you were looking for.
Q: What was your career path? How long have you been doing this?
A: I founded my own music production company in 2010, since then doing remixes and soundtracks for a range of clients.
Q: How would you describe your style?
A: Electronic, experimental
Q: Can you share one music production tip?
A: Use EQ on all your tracks and I mean: ALL your tracks. Remove the low-end on instruments that will otherwise clash with the kick and bassline. Use subtle parallel compression on the drum bus, makes things punchier.
Q: What type of music do you usually work on?
A: Lounge, pop, orchestral.
Q: What's your strongest skill?
A: Coming up with new chord progressions for an existing melody.
Q: What do you bring to a song?
A: New ideas, such as a cool chord progression or a mix of dreamy and uptempo vibes.
Q: What's your typical work process?
A: For soundtracks, I usually get a storyboard or script and start recording the mood with some melodies or chord progressions. After that it's layering tracks and arrange the whole thing. For remixes, see http://www.michielvanerp.com/my-remix-approach/
Q: Tell us about your studio setup.
A: I'm working in a VST based setting, with mostly virtual instruments controlle by two workstations. Also featuring a Mackie mixing desk and an RME audio interface.
Q: What other musicians or music production professionals inspire you?
A: Vangelis, Underworld, Sigur Ros.
Q: Describe the most common type of work you do for your clients.
A: I create soundtracks for videos and musicals. Also, I do a lot of remixes.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A synth, a laptop, an audio interface, headphones and lots of VST instruments.
- Full instrumental productionAverage price - $500 per song
- RemixingAverage price - $400 per song
- PianoContact for pricing
- EditingContact for pricing
- Vocal TuningAverage price - $50 per track
- Post MixingContact for pricing
- Sound DesignContact for pricing
- Cubase
- Roland workstation
- Korg workstation
- RME audio interface