Hello! I'm Elia and come from Stuttgart, Germany and I work as a freelancer in the music industry. I studied Music Production in Mannheim and since even before I worked as a producer, mixer & master, musician for hire (also live) and made music for advertisements like BMW or SAP AG. Currently I work as a music and production lecturer.
I specialize in many different fields.
My main work is mostly composing, producing, mixing and mastering. Generally in Pop - Rap - Rock but I've produced and composed nearly everything from Jazz to Orchestral Filmscoring or Chart-Songs.
I'm a multiinstrumentalist, but the only time I worked as a session musician was as a guitar player.
What I'm offering is a very fast and transparent industry standard quality service. I will do many revisions, talk with you about the project and get your project finished as quickly as possible for a low price.
Click the 'Contact' above to get in touch. Looking forward to hearing from you.
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Interview with Elia Marc Bimberg
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: https://www.youtube.com/watch?v=zXKyjj7wGeo I made the Wii Sports Theme out of the Case. And people liked this stupid idea so much that it reassured me that music is literally my purpose. And being adaptive and flexible. I can work with anything.
Q: What are you working on at the moment?
A: I'm currently music teaching in 5 different schools and producing and composing songs with my buddies.
Q: Analog or digital and why?
A: Analog for vibe, emotion and grittyness. Digital for surgical things. Analog just has a depth to it, that digital can never replace.
Q: What's your 'promise' to your clients?
A: I promise that you will feel bad because your project sounds way better than my prices.
Q: What do you like most about your job?
A: Creativity. My own time schedule and loud music.
Q: What questions do customers most commonly ask you? What's your answer?
A: Most people don't have a basic understanding of musical terminology. So they will say for example: "The Bass sound so blueish". My answer is mostly trying to decypher what they mean exactly, which was in this case by the way: "The Bass is too boomy"
Q: What's the biggest misconception about what you do?
A: Most people tend to see musicians as either Rockstar level famous or a broke homeless man with a guitar. They don't know about those regular people that just do music and earn fine. Not great, not terrible. It is my Job, not my hobby. (I mean it still would be a hobby of mine)
Q: What questions do you ask prospective clients?
A: Why does he want to make this project? What is the context? What do you like as a reference? What do you want me to do? Basically all the W-Questions.
Q: What advice do you have for a customer looking to hire a provider like you?
A: That I do my stuff very decent and good, but of course an grammy nominated producer could do better. I work fast and communicate a lot. My strength is flexibility. I do a lot of things, and I do those things good. If you just need an extremly good mastering engineer, then go to somebody else. Besides doing this kind of work, I also work as a music teacher for children. And if this taught me one thing, then it is to be chill.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Cellphone would be a boring answer so let's say in musical terms: My Fender Telecaster, My Bogner Amp, my Bogner Cabs and my workstation stuff so I can atleast make music.
Q: What was your career path? How long have you been doing this?
A: Well I started playing guitar with 5 quickly wanting to write songs. But because I wanted to write songs I needed to learn how music works. And how I can play Drums, Bass, Sing, Flute, Kalimba etc. I very quickly fell down the rabbit hole. With 12 I produced my first Song (with a little bit of help). With 16 I started working at a music studio, learning all the tricks and so on. Basically my whole life led up to being a musician.
Q: How would you describe your style?
A: Atmospheric and I think I tend to use melodramatic themes in my music more often than happy. Basically emotional, in any path.
Q: Which artist would you like to work with and why?
A: Ian D'sa the guitarist from a band called "Billy Talent". His guitar tone is amazing. It took me years to understand how he got it.
Q: Can you share one music production tip?
A: Trust your gut. If it sounds good, it is good. Even if you took a very weird approach. It's all about the sound!
Q: What type of music do you usually work on?
A: I studied popular music. This means basically everything that could run on a Radioshow. Pop, RnB, Hip-Hop, Rock, Metal etc. As it turns out making scores for a movie orchestra is actually not that hard if you popular music. I couldn't compose classical pieces, or very difficult Jazz. I understand the fundamentals but I'm a popular musician in a broad sense.
Q: What's your strongest skill?
A: Being very adaptable to every situation. Adapting to a new Song quickly and recognize what it wants to "say".
Q: What do you bring to a song?
A: Through a lot of listening to music in general, I can feel the emotion / the vibe of the song very quickly and know what this particular song needs. This can mean a different melody or a different beat, anything really. I work hard to give my songs atmosphere and recognition.
Q: What's your typical work process?
A: I first set myself a deadline. With my deadline in mind I can trust my instincts in creativity without being perfectionistic. At first you have to do bold moves to carve it into the shape. Then when the shape is done, I can start working on details. This is where I bring the costumers in so they have a saying what kind of details they want or maybe something different.
Q: Tell us about your studio setup.
A: I have a mobile workstation with studio grade speakers (Adam A7X) and Subwoofer as well as mixing grade headphones. But for 98% of the time I make music inside my soundtreated studio. On my workstation I use Cubase sometimes in combination with FL-Studio, depending on the project. If I need to record in some location, I will mostly bring a lot of microphones and a 16 Channel interface so I can record. The mics I use are Slate Ml-2s. I don't use analog gear, but I only use analog emulation VSTs.
Q: What other musicians or music production professionals inspire you?
A: Music itself was always important for me and my life. I play instruments since I was age 5. But to keep it simple: Producer: Rick Rubin Mixing Engineer: Chris Lord-Alge Mastering: As long as you don't screw it up badly it's fine Musicians: Rage Against the Machine, Farin Urlaub, Hans Zimmer and a lot of Jazz
Q: Describe the most common type of work you do for your clients.
A: Because I studied music production and theory for popular music, I am most familiar with any work that is done with popular music. This means recording in generell, composing, producing, mixing and mastering. I'm the allrounder basically.