G.Xyon's Studio

Electronica/Game Music Prod.

G.Xyon's Studio on SoundBetter

Hey! My name is Luis, albeit I have a couple of internet aliases, such as Gyrruss, or G.Xyon. I am a gamer college student & hobbyist musician; while not certified, I do have some minor experience with music production. I am an easy-going, flexible person to contact and discuss matters, whether they are personal or professional.

My services include making freelance electronic music, whether it's a single song, an an album, or a whole array of music bits and loops for games. While that's my forte, there's nothing I won't attempt!

As stated before, I am a gamer; video game music is a massive inspiration and the driving force of my works; the genre is as ample and varied as what I'm willing to do.

I will make sure to meet my client's requests as best as possible, whether it's a certain sound they're looking for, a vibe, a feeling, a length, a beat... anything! I work especially best with demanding clients, clients that have a good idea of what they're looking for, or can provide example of the work they would like me to do.

Contact me through the green button above and let's get to work.

Interview with G.Xyon's Studio

  1. Q: Analog or digital and why?

  2. A: Digital! I've grown accustomed to digital works, as well, I've never had the proper dexterity to work an instrument. A shame!

  3. Q: What's your 'promise' to your clients?

  4. A: Quality over quantity, that's for sure. I would prefer to work on a handful of good tracks than to work on a plethora of tracks and have them sound mediocre or just barely finished.

  5. Q: How would you describe your style?

  6. A: Hmn... simple, structured, basic, easy to understand. Very melodious, but repetitious at times.

  7. Q: Can you share one music production tip?

  8. A: Take your time and don't rush. Learn to handle your muse and discipline yourself to know when you need to rest and come back to it later.

  9. Q: What type of music do you usually work on?

  10. A: Electronica, Trance, Techno, a bit of house, mostly if not all instrumental. Vocals are welcome but have to be provided additionally by the client.

  11. Q: What's your strongest skill?

  12. A: Bases. No, I don't mean the actual instrument; my strongest skill comes from generating the basis of the soundtrack, how the instruments are laid out and how they all sound with each other. After setting the basis of the soundtrack, is when I generally begin to give it shape and intricacy.

  13. Q: What's your typical work process?

  14. A: I tend to work on a piece as best as I can until I feel satisfied with it, or until I feel that the muse begins to deteriorate. I come back to the piece later after taking a breather, or simply working on another piece.

  15. Q: Tell us about your studio setup.

  16. A: My current go-to kit is a Gateway NV Series, as Fruity Loops Studio 12 being my main audio editing software with a variety of plugins and soundbites.

  17. Q: What other musicians or music production professionals inspire you?

  18. A: DJ Tiësto was, and still is, a massive inspiration; first of the few artists I had listened to that got me into the electronic genre, followed up by Daft Punk. Chiptune musician Maru is another one that helps my muse constantly.

  19. Q: Describe the most common type of work you do for your clients.

  20. A: Most common things I do are looped video-game music as well as single soundtracks from time to time. Albums are in the list as well.

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