Composer: Film and Video Games

Film and Video Game Composer

Composer: Film and Video Games on SoundBetter

I’m a musician composing for film, video games and VR applications. I’ve been working in the industry for 10 years, with a diploma from Music Industry Arts at Fanshawe. I’m offering my composition services here as well as sound design, session instrumentation (guitars, keys), and MIDI orchestration with top-of-the-line sample libraries.

I’m a musician composing for film, video games and VR applications. I’ve been working in the industry for 10 years, with a diploma from Music Industry Arts at Fanshawe. I’m offering my composition services here as well as sound design, session instrumentation (guitars, keys, programming), and MIDI orchestration. I’m about communication and transparency! The goal is to elevate others’ visions, so I want to ensure I understand and respect it.

Click the 'Contact' above to get in touch. Looking forward to hearing from you.

Interview with Composer: Film and Video Games

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: I was the artist behind 'The Isle of Ailynn', a full-length album released in 2019 via my project Mappe Of. I acquired an arts council grant to make the record, allowing me access to a gorgeous studio in Bath, Ontario and the ability to record not only drums/bass/guitars/keys etc. but also a string quartet, horn section, clarinet, and flute. Spearheading this project was one of the most fulfilling experiences of my life.

  3. Q: Analog or digital and why?

  4. A: BOTH! I love to combine the two whenever possible. It makes for the most interesting experiments.

  5. Q: What's your 'promise' to your clients?

  6. A: Clarity! I am always in pursuit of keeping lines of communication open.

  7. Q: What questions do you ask prospective clients?

  8. A: I love to know the genesis of projects, to get an idea of how it came to fruition and where the ideas sprouted from. It helps me trace those little seedlings back to a place that feels inspired and unique to the project.

  9. Q: What advice do you have for a customer looking to hire a provider like you?

  10. A: Feel free to spill all your creative ideas! Knowing whether you have a specific vision or if you're looking for a unique perspective makes all the difference in ensuring you're happy with the result.

  11. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  12. A: Fender Telecaster Line 6 DL4 TC Helicon Voicelive 3 iConnectivity Audio4+ Akai MPK61 (laptop? duh)

  13. Q: What was your career path? How long have you been doing this?

  14. A: I attended Music Industry Arts at Fanshawe from 2013-2015, before venturing out with my solo project Mappe Of, signing to Paper Bag Records and releasing two full-length albums.

  15. Q: Can you share one music production tip?

  16. A: Learn your tools! Sometimes we have the thing we're looking for right in front of us, but we just haven't spent the time exploring the tools we already have before we go looking for the next best thing.

  17. Q: What type of music do you usually work on?

  18. A: Within the bounds of my project Mappe Of, I work on progressive music with folk roots, often branching into classical, ambient and experimental territory. As a composer, I like to explore the expressionistic and combining orchestral sounds with strange ambiences and electronics.

  19. Q: What's your strongest skill?

  20. A: I am an experienced guitarist, having toured the world as Mappe Of and previously played in progressive metal bands, so I feel that's my strongest tangible skill. However, I feel I bring the most to the table on larger projects as a composer and producer.

  21. Q: What do you bring to a song?

  22. A: As a musician, I can offer my guitar skills (over 15 years of experience, from prog metal to classical to folk and onward) and a professional guitar recording. I also bring vocal skills and harmony arrangement, string/orchestral arrangements and overall production input.

  23. Q: What's your typical work process?

  24. A: I like to establish a melodic theme, however small, to iterate over several times with different instruments and articulations, until I find the unique identity of the piece I'm looking for.

  25. Q: Tell us about your studio setup.

  26. A: I have a clean and professional studio setup, and having previously been employed as a retail sales associate/technician at a music store, my technical knowledge is strong. With orchestral sample libraries from EastWest's ComposerCloud and Spitfire's Chamber Strings, I can harness the power of a full orchestra quickly and efficiently. I use a collection of effects pedals and outboard gear I've collected over the years in conjunction with a vast array of plugins (Soundtoys, Waves, Softube) to add unique details and finishing touches to my work.

  27. Q: What other musicians or music production professionals inspire you?

  28. A: As a musician I'm inspired by as much as I can digest, from the earliest ancient music to modern crystalline pop production, I love the endless potential. Composers such as Nobuo Uematsu and Koji Kondo inspire me in the video game realm, while Ludwig Gorannson and Hildur Guðnadóttir inspire me as a modern composer.

  29. Q: Describe the most common type of work you do for your clients.

  30. A: As a multi-instrumentalist, composer, producer and engineer, my work ranges from original compositions for film/video games/VR experiences, short upbeat jingles for advertisements and orchestral arrangements for other artists.

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GenresSounds Like
  • Nobuo Uematsu
  • Bon Iver
  • Jóhann Jóhannsson
Gear Highlights
  • East West ComposerCloud
  • Spitfire Chamber Strings
  • PreSonus Studio One
  • Fender Telecaster
  • Soundtoys
  • Softube
  • Waves
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