Multi-disciplinary Music Composer and Producer.
Hello, world. My name's Paul Arthur.
During the day, I'm a Video-Game Composer,
during the night, I'm a DJ/Producer making Dance music.
I've been featured in Miami New Times and on Deco Drive, and I'm an alumnus of Oculus Launch Pad.
My music is featured on editorial playlists on streaming services YoutubeMusic, Pandora, and more...
I'm here for collabs as I have a lot of projects in rotation (Electronic and Cinematic music).
Looking forward to making some great music with you all!
Send me a note through the contact button above.
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Interview with Paul Arthur
Q: What advice do you have for a customer looking to hire a provider like you?
A: Have a story in mind. Setting, location, vibe, climate.
Q: What other musicians or music production professionals inspire you?
A: Hans Zimmer, his ability to sonically capture story is unnparalled.
Q: Describe the most common type of work you do for your clients.
A: Ghost Composiiton.
Q: What are you working on at the moment?
A: Electronic music for Video Game Sync.
Q: Analog or digital and why?
A: Digital, I like to strike while the iron's hot.
Q: What do you like most about your job?
A: Making melodies I can hum in the shower.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: MacBook Pro, weighted MIDI keyboard, tin whistle, earphones, solar charger.
Q: What was your career path? How long have you been doing this?
A: Studio assistant, music start-up intern, opening DJ, co-producer, resident DJ, traveling DJ, artist/producer, game & sync music composer, game studio creative director.
Q: How would you describe your style?
A: Melodic and mood-setting.
Q: Which artist would you like to work with and why?
A: Ed Sheeran.
Q: Can you share one music production tip?
A: Always make sure your compositions sound great on one acoustic instrument, like a piano or a guitar, before setting out to do a full production.
Q: What type of music do you usually work on?
A: Melodic music.
Q: What's your strongest skill?
Q: What do you bring to a song?
A: Melody and sonic world-building.
Q: What's your typical work process?
A: Piano sketch - Re-instrumentation to set the world of the piece - Re-Arrangement for the visual setting and timing - Production Demo - Full Production with the rough mix - Stem mix.
Q: Tell us about your studio setup.
A: Adam Audio monitors, Universal Audio interface, Mac user & M-Audio keyboard...