I offer mixing and mastering services to bands, solo artists or anyone who feels like their audio is lacking a certain lustre. I have over 6 years of experience in the industry and am always looking for new projects to work on.
I have worked in the recording industry for over 6 years and have recorded in everything from garages to fully equipped studios. I typically do the mixing and mastering on projects together, mostly for simplicity, but I am open to whatever the clients' requests might be.
I prefer to work on a project basis as opposed to a per-song basis. I will do one-offs for the advertised price, but rates for projects are open for discussion. The mix will never be done until the client is happy with the product!
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
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Interview with Neil Morrison
Q: What's the biggest misconception about what you do?
A: That we can "fix it in the mix". A mix is only as strong as the source material.
Q: What questions do you ask prospective clients?
A: How do you want to sound? What is your timeframe? I will not take a project if I do not feel that I can properly do it justice in the timeframe allotted to me.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Make sure you know what you want. It's our job to give you what you want, but you have to be clear about what that is. Knowing what you want to sound like using concrete examples makes the process much smoother for everyone involved.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Neve console, An sm57 mic, fender twin reverb, gretsch duo jet and a Ludwig drumkit. Without these, there is no rock n' roll.
Q: What was your career path? How long have you been doing this?
A: I have a bachelor's degree in theoretical physics and I worked as an engineer in the defense industry for about 4 years designing, modelling and improving radar and sonar systems. I have moonlighted in the audio production world for the last 8 years, starting with producing my own projects and then moving on to projects of friends, friends of friends etc.
Q: How would you describe your style?
A: My style is an organic one. I love to experiment with putting the listener in the room with the band. I create bright and dynamic mixes and I avoid dry-sounding production.
Q: Which artist would you like to work with and why?
A: I would love to work with
Q: Can you share one music production tip?
A: Take two minutes and a decent microphone and properly set it up in front of whatever you're recording. It'll add so much to your mix. Other than that, turn down not up!
Q: What type of music do you usually work on?
A: Typically, I work on alternative rock, electronic and metal music.
Q: What do you bring to a song?
A: I am an analytical person with a good ear for music and so I bring a methodical approach to producing your project.
Q: What's your typical work process?
A: Typically, I listen to the song or project two or three times in its current state and make notes on my first impressions. I try to identify the "feel" of the project and attempt to enhance that motif throughout the project. Next, I'll balance all the instruments and get a sound that I am happy with and begin processing the raw audio to clean it up a bit. I usually do this step in mono with periodic stereo checks to make sure that the mix is compatible on any system.
Q: What other musicians or music production professionals inspire you?
A: I find inspiration in anything that is off the beaten path. Production wise, I love the work Steve Albini has done with bands like the Pixies and Nirvana. Musically, I gravitate towards Queens of the Stone Age and any of Josh Homme's other endeavours, Death From Above 1979.
Q: Describe the most common type of work you do for your clients.
A: Typically, I work with indie musicians in an engineering capacity. I will track, mix and master a project and then provide the clients with their music in whatever form they ask for it. I freelance as a mixing and mastering engineer.