My name's Allan Rivas, and I've been engineering bands for over 7 years and through self taught experience behind the desk, I have learned everything through trial and error, a plethora of education and through experimentation. Using techniques that are normally considered "out of the box", I have developed a sound that I feel is my own.
A home studio owned by Allan Rivas (EX - Manchester / Visions ) that brings to life the sound that you're wanting to capture. Using creative techniques that expand the "in the box" methods you will be provided with high quality recordings at an affordable price. Specializing in Rock, Post Rock, Modern Rock, Hardcore, and Metal bands,we here have acquired a sound that is diverse from the normal spectrum that you consistently hear and can still maintain that "punch" many of these bands are looking for.
Contact me through the green button above and lets get to work.
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Interview with Dreamscape Studios
Q: What are you working on at the moment?
A: At the moment I have 2 different albums and an EP that i'm working on, and they are scheduled to be done in the next 2 weeks!
Q: Analog or digital and why?
A: I say both! Each has their own respective areas where they excel and understanding the pros' and cons' of each will help maximize your workflow.
Q: What's your 'promise' to your clients?
A: To be "in the loop" at all times. I wont disappear off the face of the earth and you'll always hear from me whether it be chit-chats or work related.
Q: What do you like most about your job?
A: The smiles and the awe face when a client hears their finished product, because when they are happy, I am happy.
Q: What's the biggest misconception about what you do?
A: Generally people misunderstand the difference between engineering & producing and what separates them.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Be forthcoming with EXACTLY what you are looking for, be specific and be as descriptive as possible!
Q: How would you describe your style?
A: Blunt, honest, concrete & strict. ( I.E. If someone is off key, I will generally call them out on this and re-do their takes until it is at least 90% perfect.)
Q: Which artist would you like to work with and why?
A: Dedicated and preferably tone nazi's (do not take this term literally) because they have an ear for getting their own "RIGHT" sound.
Q: What type of music do you usually work on?
A: Rock, Metal, and any sub genres in the list. (At this point there are literally too many to list, and new ones being created by artist to help distinguish themselves.)
Q: What's your strongest skill?
A: Mixing & Production.
Q: What do you bring to a song?
A: I would say I spend most of my time being very critical of the players themselves; to push and to drive the performers to give it their all so that way the final product reflects their hard work. Along with spending time inside of my own head during tracking on how/what should be adjusted or added in post production to help make the song "POP".
Q: What's your typical work process?
A: I tend to spend 12 hour days in order to maximize production and through-put. Beginning with arrangement/production and creating scratch tracks. Drums -> Guitars/Bass -> Vocals -> Post production work and finally mastering after 3 sets of revisions.
Q: Tell us about your studio setup.
A: Mid sized level setup including a self built PC desktop with over 24 gigs of ram, 3 separate TB drives, 1 500 GB SSD, and 2 different NVIDIA Graphics drivers. Cubase 8 pro, Waves Platinum, Komplete 10, A ridiculous amount of shure microphones, AT4040's for snares/guitar re amps, and AT4050 for Vocals.
Q: What other musicians or music production professionals inspire you?
A: Many other engineers have all contributed to the creation of "my own sound", but a few notable ones would be Brian Hood, David Bendeth, & Andrew Wade.
Q: Describe the most common type of work you do for your clients.
A: Most of my clients usually come to me for producing. They generally ask me to head to another studios' location and sit on site and help the artists/bands develop their sound when they themselves are lost.