I'm Patrick JR. Songwriter, multi-instrumentalist, engineer with 15 years experience in nationally touring acts. 5 years in TV audio. I specialize in drum programming, production/arrangements, audio editing/sound design, and full instrumental productions in all genres. Do you need full, real-sounding drum tracks for your song? I got you covered.
Contact for samples. To ensure satisfaction, I'll provide your project BEFORE YOU PAY.
I can do things with drum samples/programming you never thought possible.
Do you need pro studio-quality drum-tracks for your song or project? I can provide as much at a quality and efficacy that is indistinguishable from real live drum tracks, and provide completed projects in a matter of hours.
I have 15 years experience in studios and on stage in various bands on both indie and major labels.
Extensive session experience as a drummer and guitar player, and a long list of original projects and collaborations.
I am also an accomplished songwriter and producer, with a knack for arrangements, adding that magical spice to your tracks, taking them to the next level.
I can turn your vague ideas into fully-realized songs. Additionally, I have a large and comprehensive home-studio, perfect for mixing or mastering your tracks. From pop-rock to post-punk, hip hop to modern pop, and everything in between. I'm a Melodyne pro for all your vocal tuning needs.
I also have extensive experience in audio/dialogue editing (i worked at a television station for 5 years, where I honed my audio editing skills).
My rates will always be reasonable, as I'm doing this soley for my lifetime love of music and production.
Contact me through the green button above and lets get to work.
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Interview with Patrick JR
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: On one of my first major engineering projects, i was an assistant engineer on a record that went on to win two JUNO awards (the Canadian Grammys). Also, many times i have spear-headed projects of bands i was involved in. Those are always the best. When i can engineer, mix, and master my own band's projects, work on the concepts and graphic design, turn it into our label and have them manufacture and distribute it. The DIY aspects speak to my teenage punk-rock roots, and it's always extra satisfying to be involved in every step of the process.
Q: Analog or digital and why?
A: Analog is great, but in 2016 it's not really feasible. Combined with the constant exponential growth in the quality of home/digital recording technology, i will silently mourn the age of analog (the world in which i began) but i will also embrace the new technology as it continues to evolve.
Q: What's your 'promise' to your clients?
A: I promise to work with you on your project until you're completely satisfied, and only then will i ask to be compensated. Additionally, i promise my rates will be much more affordable than at least 80% of the competition. I promise that i'm easy to work with, and approach every project with an open mind, focused on what you, the customer, expects to get out of any given project/job.
Q: What do you like most about your job?
A: Working at home, and being exposed to new and exciting music and techniques/advances in audio engineering technology.
Q: What advice do you have for a customer looking to hire a provider like you?
A: I'm open to any job/project that involves audio or music. Feel free to ask if you have any weird or special requests. I would say to choose me, because my rates will always be better than reasonable, and i will work with you until you're happy. I'm not here trying to get rich, just want to provide my specific skill set to those who may be in need. I will send you your projects (with watermark) and revise until you're happy. Only then will i ask for payment.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A computer w/ extensive sample library. A decent interface. A Telecaster and a Jazz Bass. A decent large diaphragm condenser mic.
Q: What was your career path? How long have you been doing this?
A: Started as a teenager playing in punk rock bands, and fooling around with a 4-track cassette recorder. Eventually worked my way into nationally touring, signed acts, and as my career as a musician progressed, so did my interest and dedication in the engineering/producing realm(s).
Q: How would you describe your style?
A: My style is unique and creative, as the majority of my skills are self-taught and honed over years and years of personal exploration. My production styles are informed by my personal musical styles and vice-versa.
Q: What type of music do you usually work on?
A: Very experienced in indie-rock, alt-country, powerpop, pop-punk, post-punk, generic-rock. Mainly focused on classic guitar-based music, but also quite experienced in Hip-hop/RnB, Soul, Modern Pop, etc.
Q: What's your strongest skill?
A: Hands down my strongest skill is in the realm of drum programming, as i've been doing it since I got my own computer as a teenager (in the early 90s). Also very proficient at being the 'fresh ear', providing unique, original, and creative arrangement and production ideas.
Q: What do you bring to a song?
A: An original and creative perspective, with a unique ear for arrangement, and focused attention to detail. Borderline obsessive with oft-overlooked tricks and techniques for adding that extra je-ne-sais-quoi/magic spice to set the project apart.
Q: What's your typical work process?
A: Sit down with a cup of coffee. Work the job until it's done! Sometimes, on more extensive jobs, step away for a day or two and return with fresh ears for a final polish.
Q: Tell us about your studio setup.
A: Full home studio with state-of-the-art gear. Extensive microphone collection. Mac/Pro-tools setup. PC with custom drum-programming softaware.
Q: Describe the most common type of work you do for your clients.
A: Primarily programming drums for bands on a budget or looking to record their own projects. Also work on some sound design and audio edits for TV, radio, podcasts, etc.