Tell us about a project you worked on you are especially proud of and why. What was your role?
The Pinnacle Weekly Podcast.
This was a podcast I created, produced, and hosted. I conceived it with the idea of giving myself and classmates more experience in a studio environment. Key goals included rotating the Recording Engineer role every week, promoting the music of myself and my classmates, gaining experience in the producing aspect of an audio production (booking guests, keeping schedules, etc.). It ran for 11 episodes with moderate success among my classmates and the Pinnacle faculty. While I do wish it had been more successful, I am proud of what we did and gained plenty of experience from it.
What are you working on at the moment?
An orchestral album I plan to release in August 2016, a sound design project of sorts (a pseudo-radio play), and a short film I am working on with a friend.
If you were on a desert island and could take just 5 pieces of gear, what would they be?
Radio, Microphone, Power Supply, High Powered Speakers, and an iPod.
The first four for making a distress call and the other for sweet tunes while I wait for help.
What do you like most about your job?
Sound Design: Finding creative ways to simulate/emulate an on screen object. (My favorite example is turning a the sound of a snoring man into a pulsating engine sound)
Music: Breaking out of my comfort zone with my writing style and realizing just how much I don't know, which is both daunting and exciting.
What was your career path? How long have you been doing this?
In 2010, I decided I wanted a career in composing music for film, television, and video games. To start, I began using my brother's keyboard (which had been lying around unused) and recording into audacity with a simple headphone-to-microphone port patch.
In 2013, I attended Pinnacle College to better the technical side of music production, picking up plenty of other skills along the way. I am now familiar with mixing music, sound design (foley, editing, etc.), recording, live sound, and the like.
Which artist would you like to work with and why?
John Williams. Because Star Wars. That's why.
What type of music do you usually work on?
Orchestral and Metal
Tell us about your studio setup.
Computer: I switch between my Macbook Pro and custom Windows PC.
DAWs: Pro Tools, Sound Forge Pro
Audio Interface: Tascam US-1800
Headphones: Grove SR225s*
What other musicians or music production professionals inspire you?
John Williams, Nobuo Uematsu, Yoko Shimomura, Beaer McCreary, Jeremy Zuckerman