Drummer, bass player and electro experimentalist with influences going from metal to classical music and many shades in between. I played in several power, prog and thrash metal records as a drummer, the last of which is with Geometry of Chaos, "Soldier of the New World Order". The last electro record is with Vigadeth, "A Pinch of Gozer".
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Interview with Dag Cardella
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I'm really proud of "Soldiers of the New World Order" by Geometry of Chaos: I played the drums and I made a little groovebox part. I'm also really proud of the Vigadeth debut album, "A Pinch of Gozer" that I played (with my fellow Marco), engineered, mixed and mastered.
Q: What are you working on at the moment?
A: I'm working at the second Geometry of Chaos album, a hard progressive rock concept that will probably see the light on 2022, and on a series of live shows with Vigadeth that will take place in the summer of 2022
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
Q: Analog or digital and why?
A: Both worlds are fine to me
Q: What's your 'promise' to your clients?
A: I'll be unique, for better or worse
Q: What do you like most about your job?
A: Creativity and spontaneity
Q: What questions do customers most commonly ask you? What's your answer?
A: Can you play exactly as I require? If you pay as I wish, I play as you wish
Q: What's the biggest misconception about what you do?
A: I do not know any misconception about what I do
Q: What questions do you ask prospective clients?
A: Are you going to let my inspiration flow freely? Do you have any extremely rigid requirement on what I'm about to play?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Be unpredictable, be original and happy with what your music is: real music is like a fingerprint
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A sampler, a looper, an FM synthesiser, a guitar and a clarinet
Q: What was your career path? How long have you been doing this?
A: I begun to play bass at 13, drums at 16 and electronic music at 20; I rarely play bass now, but I've continued to record and perform as a drummer since then
Q: How would you describe your style?
Q: Which artist would you like to work with and why?
A: I'd love to work with Mike Patton, Pharrell Williams and Andrew Huang for their great skills, tastes and open-mindedness
Q: Can you share one music production tip?
A: Listen what music is playing while you're playing
Q: What type of music do you usually work on?
A: Usually rock, metal and electronic music
Q: What's your strongest skill?
A: I think my strongest skill is that I've got no constrains in my music
Q: What do you bring to a song?
A: I bring my own tastes, trying to keep up with the taste of the artist
Q: What's your typical work process?
A: When I record parts on other artists songs I usually listen to the songs as many times as I can in order to memorize them at my best; afterwards I let those sink for a bunch of days until the inspirations kick in; then, when I'm ready to record, I import the song in the DAW and mark regions to get a little reference about what part of the song in going to; I then record as many takes as I need since I'm satisfied with what I got; at last I do any necessary edit and provide the stems to the artist.
Q: Tell us about your studio setup.
A: I use an electronic drumset to record my drums, the sounds are usually straight out of Superior Drummer vst; I've got a bass, a guitar, several synthesizers, grooveboxes and samplers; I can record up to 22 channels at once (never actually done it, but anyway); I usually use Reaper as DAW
Q: What other musicians or music production professionals inspire you?
A: The musician that inspires me the most is Zappa for his open-mindedness
Q: Describe the most common type of work you do for your clients.
A: I compose and record drum parts, mainly in rock and metal areas, but I'm really open minded. I can arrange with synthesizers and grooveboxes