Exist in Sound

Video Game Music & Effects

Exist in Sound on SoundBetter

I make trance music for video games.


I am offering my audio and music production skills for hire with hopes of helping to providing some extra relief for myself financially. Covid-19 has hurt the software QA industry.

My Recent Professional Highlights as of 2020:
- Crafted music and sound for "Revolve:Pong" Mobile Game (iOS/Android)
- Currently working on a series of mobile titles for iOS
- 4x Beatport Top 100 / Trance & Progressive
- Featured 103.7 kanefm London artist

Contact me through the green button above and let's get to work.

Interview with Exist in Sound

  1. Q: What are you working on at the moment?

  2. A: Currently, assisting a few great developers with soundtracks for their upcoming games!

  3. Q: What questions do you ask prospective clients?

  4. A: Tell me about your game? (Genre, gameplay style, audio requirements) Do you have an idea for your music? (Melody, mood, instrument types) Do you need sound effects only, or sound effects and music?

  5. Q: What type of music do you usually work on?

  6. A: Trance! The sub genre may vary but I operate within the global sphere of electronica.

  7. Q: What's your strongest skill?

  8. A: I have a personal touch with sequencing and arrangement that I enjoy to include in songwriting.

  9. Q: What do you bring to a song?

  10. A: I am a classically trained pianist and have a strong ability for melody and song composition. I am a multi Top 100 charting artist for Trance and I will bring that dedication to you!

  11. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  12. A: Revolve: Pong This was my first project in gaming. I was happy to facilitate the sound scheme as well as the QA involved in this mobile game currently available for iOS and Android.

  13. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  14. A: I'm looking forward to working and meeting other collaboraters!

  15. Q: Analog or digital and why?

  16. A: This is up to the client but if left to myself I base this on the project requirements and what is better fitting. Quite often, certain sounds will be produced digitally while others recorded analog.

  17. Q: What's your 'promise' to your clients?

  18. A: What you hear in your head, or visualize for your game can and will be created! Add magic to your game.

  19. Q: What do you like most about your job?

  20. A: I enjoy providing additives to people's work. Adding sound to a game and being told "this is what I want even though I couldn't find the way to describe it" is very rewarding.

  21. Q: What questions do customers most commonly ask you? What's your answer?

  22. A: Can you make all types of songs and sounds? I have so much going on in my game! Yes! The quality and musical ability of my work will be to your satisfaction. Every moment and mood you create, I'll help enhance with the right accompanying soundtrack!

  23. Q: What's the biggest misconception about what you do?

  24. A: Working within electronic music is not a substitute for traditional music study and theory. I am a proper musician which is the foundation to my ability to produce audio.

  25. Q: What advice do you have for a customer looking to hire a provider like you?

  26. A: Feel free to contact me for questions or concerns related to gaming and sourcing your music and sound scheme! Tell me about your game and what you are looking for to start the conversation!

  27. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  28. A: Technics SL1200's + Mixer (endless needle supply!) Roland Phantom Mac Pro Studio Corsair Headphones Lava Lamp

  29. Q: What was your career path? How long have you been doing this?

  30. A: I am over the 20 year mark, with about 5 years of professional production.

  31. Q: How would you describe your style?

  32. A: I am a trance artist, although I am happy to produce tunes in any genre.

  33. Q: Which artist would you like to work with and why?

  34. A: The audio team responsible for Fortnite because they add live concerts as in game events and are blending music and gaming and live party culture together.

  35. Q: Can you share one music production tip?

  36. A: Create what your client wants, not what you think your client needs.

  37. Q: What's your typical work process?

  38. A: I first must understand the client, project, and what type of audio is needed. With this information I then draft audio concepts for a Client to review!

  39. Q: Tell us about your studio setup.

  40. A: I use a powerful studio rig that runs Reason as my primary studio software. In addition I have a collection of hardware and software I use to create your soundtrack.

  41. Q: What other musicians or music production professionals inspire you?

  42. A: I admire gaming audio producers for their project management towards accomplishing game development. I admire trance and techno artists for keeping music in gaming mature and well represented. The culture is a perfect pair.

  43. Q: Describe the most common type of work you do for your clients.

  44. A: I craft music and sound effects for video games. I can create any specifically requested sound or type of song. I can also present an entirely original set of music and sound concepts for your game!

Last Bot Main Theme

I was the Audio Engineer in this production

GenresSounds Like
  • Jeremy Soule
  • Armin van Buuren
  • Marshmello
Gear Highlights
  • Propellerheads Reason
  • Sony Sound Forge
  • Serum
  • Roland JX-305
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