Tranceplayer™. ASCAP Licensed First Person Media Player. Powered by the Unreal Engine.
- Serving the gaming and creative community! 🙏
- Software QA background & cater to both waterfall & agile development methodologies.
- Courtesy no cost Consultation & Proposal.
- Game SFX & Interactive Audio
Previous Indie Work:
2017: "Revolve: Ping Pong" (iOS/Android)
2020: Last Bot (iOS)
2020: Tranceplayer™ Lite
2021: Tranceplayer™ (Win)
2021: Tranceplayer™ (Android)
Included in the Rate for individual Track Production:
- A Completed Song inspired by your game's artistic vision.
- A Radio Edit, Extended Version, or other Variation Remix to your liking.
- Test & QA for Desktop, Android & iOS.
- JIRA board upon request!
- The rates displayed are not hourly, as hundreds of hours go into each project.
- I treat every project like a full time commitment.
- This is the way.
When Contacting me:
- Include info about your project for a quick estimate on rates & lead time.
- Helpful Info: Track Count, length, style & genre requirements.
- Any related technical details and specifics to your audio.
- Trailers, audio samples, musical taste, all help me better understand your creative vision! 🙏
Download Exist in Sound Tranceplayer Lite:
- Android Version / Play Store
- Windows Version / Download directly off my Website
Contact me through the green button above and let's get to work.
2 ReviewsEndorse Exist in Sound
Exist in Sound is the real deal! The tracks and sound effects created for my game Last Bot brought it to life exactly like I had imagined. Not only were my custom tracks delivered quickly, but any changes I wanted were turned around within a day. It's hard to find people this easy to work with and who share your passion for your project.
If you are looking for professionalism, quality, and fast turnaround then Exist in Sound is a great choice. I'll be using them for all future games!
The amazing music and audio by Exist in Sound transformed this game and really made it amazing. The trance track fits perfectly with the game's aesthetic and tone. The audio effects are a pleasing compliment to the music; he took the care of making the sound effects match the key of the music, which really makes the game pop. The quality of the main theme is superb, and it took my game to a new level.
Interview with Exist in Sound
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Tranceplayer. (2020/2021) This was my first published music gaming title. It was a wonderful experience to work with a great development team based in Sweden to deliver a music performance platform that I have always envisioned.
Q: What questions do customers most commonly ask you? What's your answer?
A: Are you able to produce all types of songs and sounds? I have so much going on in my game! Yes! Quality and musical ability will be to your satisfaction. Every moment and mood you create will be enhanced by the music and effects that I craft for you.
Q: What's the biggest misconception about what you do?
A: Working within electronic music is not a substitute for traditional music study and theory. I am a proper musician which is the foundation to my ability to craft professional audio.
Q: What questions do you ask prospective clients?
A: Tell me about your game? (Genre, gameplay style, audio requirements) Do you have an idea for your music? (Melody, mood, instrument requirements) Are you also looking for a SFX sound scheme?
Q: How would you describe your style?
A: I am primarily a trance and electronica musician but am classically trained and can cater to a wide variety of tastes.
Q: Which artist would you like to work with and why?
A: The audio team responsible for Fortnite because they add live concerts as in game events and are blending music and gaming and live party culture successfully.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Kindly inquire about sourcing your game audio and score. Tell me about your game and what you are looking for to start the conversation!
Q: What do you bring to a song?
A: Classically trained pianist with a focus on melody and song composition. Multi Top 100 charting artist(Trance/Electronica) and I will bring that experience and proficiency to your project.
Q: What are you working on at the moment?
A: Tranceplayer, powered by the Unreal Engine. I am the software publisher, administrator, DJ and host.
Q: What type of music do you usually work on?
A: While classically trained, I work with trance and within the global sphere of electronica.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: I'm looking forward to working and meeting other collaborators!
Q: Analog or digital and why?
A: Unless told otherwise I base this decision on the project requirements and what is a better fit. Quite often, certain sounds will be produced digitally while others are recorded in an analog fashion.
Q: What's your 'promise' to your clients?
A: What you hear in your head, or visualize for your game can and will be created! Add magic to your game.
Q: What do you like most about your job?
A: I enjoy providing additives to people's work. Adding sound to a game and being told "this is what I want even though I couldn't find the way to describe it" is very rewarding.
Q: What was your career path? How long have you been doing this?
A: 20+ years in music, with over 5 years of professional production.
Q: What's your strongest skill?
A: I do well to grasp a clients artistic inspiration behind their game. As a result, I can deliver an audio experience that captures their imagination and inspires them in return.
Q: What's your typical work process?
A: First are introductions; A kickoff style meeting to discuss the client's product and the audio services requested. Second, I will draft concepts so that early on in development is our first opportunity for a client review. As selections are finalized, they are readied for import and provided to you in a manner efficient for your studio development setup.
Q: Tell us about your studio setup.
A: Reason Studios is my primary DAW piece. In addition, I have a collection of hardware and software ready to assist in the creation of your soundtrack.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Technics SL1200's + Mixer (endless needle supply!) Roland Phantom Mac Pro Studio Corsair Headphones Lava Lamp
Q: Can you share one music production tip?
A: Create what your client wants, not what you think your client needs.
Q: What other musicians or music production professionals inspire you?
A: I utilize project management strategies towards game development that audio professionals provide their clients. The electronica scene in gaming is constantly maturing and is well represented. The culture is a perfect pair.
Q: Describe the most common type of work you do for your clients.
A: Trance & Electronica Music/SFX for your gaming media projects. Concepts based on your game design and concept.