Hello! I am Lutz Luikart. I studied audio engineering at SAE Institude Stuttgart. My specialisation is gamesound, so my research paper and practical thesis was about this topic. I am a big Heavy Metal-Fan, and also a aficionado of Soundtracks from Hans Zimmer or Vangelis. Videogames are also a part of my life.
I am the owner and founder of the SoundTek Studio.
It is a project studio with a separate recording room for high-quality recordings.
My DAWs are Ableton Live 10 Suite and Studio One 4 Pro. Additional I use Native Instruments Komplete Ultimate 10 and Waves Platinum VST-Plugins.
In my studio I am composing and producing Soundtrack (Sampler, Synthesizer and Studio-Recording), field-Recording for Atmo and Soundeffects.
Contact me through the green button above and let's get to work.
Interview with Lutz Luikart (SoundTek Studio)
Q: Describe the most common type of work you do for your clients.
A: Gamedevelopers, musicans, film-maker
Q: What other musicians or music production professionals inspire you?
A: Hans Zimmer and Vangelis, the Band M83 and some Metal-Bands like Katatonia, Epica, Last Leaf Down.
Q: Tell us about your studio setup.
A: Working with Ableton Live 9 and Studio One 3 Pro. Steinberg Audio Interface, Beyerdynamic and Sennheiser Microphones and Headphones. Acoustic optimised recordroom and workstadtion. Waves, Audified and Native Insturments VST-Plugins.
Q: What do you bring to a song?
A: I try to bring every aspect of an sound to the listener. I am not a fan of overproducing sounds (except sounddesign is the target of the production).
Q: What's your strongest skill?
A: Uncomplex communication and strong feedback/rework service. So the mixdown is the important part of my service.
Q: What type of music do you usually work on?
A: Soundtrack, Score and Soundeffects
Q: Can you share one music production tip?
A: Don't trust in a tool which says "Makes perfect sound with just one click!"
Q: Which artist would you like to work with and why?
A: I like artists they don't fear to experiment with their instrument. Also vocalists they know their voice and don't recoil for new challanges!
Q: How would you describe your style?
A: More dark mood, but epic sound. Orchestral in conjunction with synthesizer and solo instruments are the elements I am working with.
Q: What was your career path? How long have you been doing this?
A: My career starts slowly. My problem is, to be honest, to come up with new people. I am now 2 years self-employed.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Thin but covering clothes, Mobile Recorder, Solar engergy charger, Laptop and flare gun (including ammo) ;)
Q: What advice do you have for a customer looking to hire a provider like you?
A: Try to find a way to tell me what do you need as exact as you can!
Q: What questions do you ask prospective clients?
A: I ask about the final product, what is the sound for? How is the buget over all? How is the effort over all? Thats important to fit my effort and costs with the final project.
Q: What do you like most about your job?
A: I love it to see the peoples face if they listen to something which only was in their head before.
Q: What's your 'promise' to your clients?
A: The project is done if you are stunned by it!
Q: Analog or digital and why?
A: Practical digital, theoreticly analog! The digital way to work is fast and efficient, but the analog one is that which is fun to play. The analog way is the way you should unterstand completely before you start doing targeted projects.
Q: What are you working on at the moment?
A: Some soundlibrarys for the Unreal-, Unity- and Cry-Engine. Surreal Soundscapes is the project titel. Also working on soundtrack demos as a preference.