Programming, Editing, Mixing

1 Review
Dylan King on SoundBetter

Engineer and producer based out of Toronto, Canada. Focused primarily on the writing, production, recording, mixing, and mastering of electronic, hip-hop, R&B, alternative, and ambient music. Portfolio: Email:

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1 Reviews

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  1. Review by Anthony

    exceptional, one of the best engineer's I've worked with ! Very Versatile, One of the very best !

Interview with Dylan King

  1. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  2. A: Macbook, Apollo Interface, ATH-R70x headphones, Akai MPK61, and a knife to protect my gear.

  3. Q: What are you working on at the moment?

  4. A: Circa May 27th: I'm working on a few mixes simultaneously at the moment, doing revisions on a couple of masters, and preparing to do the foley and music for three commercial spots next week. When I'm taking a break from all that, I'm generally eating a burrito or sorting out my oversized drum sample library in preparation to make some music for my personal project.

  5. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  6. A: I only recently joined the site, but I love anybody who's reading this.

  7. Q: Analog or digital and why?

  8. A: Ahhhh the great debate. I can't take a side. I work entirely ITB, but most of my plugins are emulations of famous analog gear... so I think they're both mighty swell :)

  9. Q: What questions do you ask prospective clients?

  10. A: The biggest questions I have for clients are ones that help me understand their goals with the music they're thinking of having me involved in. Sometimes I know somebody who can fulfill their needs better than I can, so I'll refer them to another person. I don't mind doing this because I enjoy being honest and transparent in my personal and professional life, which I often find brings me good karma on both fronts.

  11. Q: What's your strongest skill?

  12. A: My strongest skill is adding energy and/or emotion to a song. Whether that's in songwriting, production, mixing, or mastering. I pride myself on my ability to empathize with artists help them achieve their goals with their music. I wear many hats.

  13. Q: What do you like most about your job?

  14. A: Enhancing art. I understand some folks, especially those associated with indie and underground music sometimes don't care if the music sounds good technically, or if they need to adjust the volume every song, but I consider myself an enhancer of art more than I do an engineer, and my goal is too have every piece of music that passes through my hands evoke more emotion than it would have without me.

  15. Q: Can you share one music production tip?

  16. A: The biggest tip I'll give anybody in any genre or any form of art really, is to do something unique. If it's been done before, add more of yourself into your art until it's something new.

  17. Q: Tell us about your studio setup.

  18. A: My studio set up is entirely ITB, excluding hardware synthesizers. I own dozens of UAD plugins, as well the complete catalog of Soundtoys, Waves, Slate, and iZotope plugins. I own Omnisphere and Serum, as well as an Elektron Analog Four, and Dave Smith Instruments Prophet '08.

  19. Q: What other musicians or music production professionals inspire you?

  20. A: My biggest influence musically are Clams Casino, FKA Twigs, Thom Yorke, Godspeed You! Black Emperor, James Blake, Tim Hecker, Death From Above 1979, Cystal Castles, Deafheaven, The xx, Spooky Black, PARTYNEXTDOOR, Half Moon Run, and many others. I've had so many amazing experiences and conversations over the years that have allowed me to accumulate a wide reaching appreciation for many genres.

  21. Q: Describe the most common type of work you do for your clients.

  22. A: The most common type of work I do for my clients is mixing and mastering. I am hesitant to refer to myself as a mastering engineer, as such a title is generally reserved for industry veterans, but with the current state of the industry mastering has been a necessity to give my clients a product that competes commercially.

Terms Of Service

Infinite revisions. Turn-around times: Mixing: 2 weeks. One week for initial mix, one for revisions. Mastering, editing: 2 days. Drum programming, lyrics: 3 days.

Gear Highlights
  • Focal Monitors. Apollo Interface with dozens UAD plugins. All Soundtoys/Waves/Slate/iZotope plugins.
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