Sound designer and mixing engineer working to clarify audio for artists and visual media platforms. I have worked as the sole audio lead on albums, animations, and video games. My goal is to help artist get professional help at a price that is most affordable for them because everyone deserves to have their art in the best quality possible
I can work help to make music of any genre sound much better as well as compose for instruments seeing as I have also made arrangements for violin ensembles, saxophone quartets, and percussion ensembles. I have mixed music for indie rock albums, country, hip-hop, jazz, and classical. My experience as for music is very versatile and diverse because I see working in all genres as a learning experience that only perpetuates better results. Now I have also worked on many songs in 5.1 surround sound which is actually the thing that has piqued my interest in animation and video games. I have worked as the main audio lead on multiple animations as well as creating original sound effects for a video game. I am someone who is willing to do anything for the benefit of the project and I am always open to trying new things at any moment.
Contact me through the green button above and let's get to work.
Interview with droweaudio
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: A video game that I created with a friend where I created all of the sound effects from scratch. I didn't use an sound banks at all I combined a bunch of my own recorded sounds with synthesizers and post production effects to make some action packed sounds to match the style of the game.
Q: What are you working on at the moment?
A: Sound for an animation
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
Q: Analog or digital and why?
A: Digital is more versatile... But nothing can beat the pure color and sound of analog
Q: What's your 'promise' to your clients?
A: I'll work day and night to make things to your standards
Q: What do you like most about your job?
A: The art of creating and helping someone else achieve their dreams
Q: What's the biggest misconception about what you do?
A: That mixing isn't important... That's a lie and I'll show you why
Q: What questions do you ask prospective clients?
A: What is the vision you have for (blank) project
Q: What advice do you have for a customer looking to hire a provider like you?
A: I'll outwork the competition
Q: What was your career path? How long have you been doing this?
A: My career path is one that is ever changing but at the moment I am mainly focused to become a surround sound engineer films and animations. That way my income won't interfere with musical clients and if I really believe in an artist I won't have to over charge for anything.
Q: Which artist would you like to work with and why?
A: Pharrell there would be so much to learn
Q: Can you share one music production tip?
A: Compression is overrated don't underestimate the usage of good volume control
Q: What type of music do you usually work on?
A: Lo-fi, Hip-hop, Jazz, R&B, and Classical
Q: What's your strongest skill?
A: Willingness to learn and try new things
Q: What do you bring to a song?
A: Knowledge, experience, and musicianship
Q: What's your typical work process?
A: Changes depending on the client and the project
Q: Tell us about your studio setup.
A: I mainly run a remote set up that has Pro Tools, Logic Pro X and Ableton live as well as a few plug-ins of my choice.
Q: What other musicians or music production professionals inspire you?
A: Pharrell Williams & Chad Hugo (Neptunes), MixedbyAli, Dr. Dre, Q-Tip, Jack Stratton, Greg Koller, Gentle Giant, The Avett Brothers, Vulfpeck, Mac Miller
Q: Describe the most common type of work you do for your clients.
A: Mixing, Sound Design and Compositions