I'm a mix engineer from Upstate New York. I specialize in remote mixing and have worked on tracks that have regularly hit the Top 5 of the iTunes Blues Charts. I've had the pleasure of working alongside Producer Ryan Hadlock (The Lumineers, Foo Fighters, etc.) at Bear Creek Recording Studio as an assistant.
I offer Remote Mixing services with a quick turnaround time. I work primarily in Pro Tools but cut my teeth in Logic Pro X, should you prefer that software or any instruments within it. I also use Superior Drummer for MIDI drums, with a diverse library of samples, should your project need it. I mix mostly digitally, adding analog outboard gear as needed. On projects that call for it, I sometimes utilize "noise makers" such as guitar pedals and cheap mixers to create unique sounds and textures.
I got my start in audio volunteering locally in the New York area at theaters and working on sound design and music for indie video games. In 2018 I attended the Conservatory of Recording Arts and Sciences. Later, I interned and assisted at Bear Creek Recording Studio, just outside of Seattle Washington. There I was exposed to the hybrid recording process. The fusion of the old school Analog world with modern Digital tools. I worked along side Producer Ryan Hadlock and was fortunate enough to gain some insight on his processes in production, recording and mixing.
I've worked with upcoming indie artist David and The Devil, who is based out of Scotland, UK. The tracks we have done have both hit in the Top 3 of the iTunes UK Blues charts. He is also credited on the soundtrack of award winning the video game Red Dead Redemption 2.
Send me an email through 'Contact' button above and I'll get back to you asap.
Interview with Mike Rodio Audio
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A Macbook Pro, a Neumann U67, a Gibson Les Paul, a P-Bass, and an SSL bus compressor.
Q: Can you share one music production tip?
A: When mixing, don't get hung up trying to sculpt a sound to death. Give everything the care, time and attention it needs. When you do that, the song will be what it was intended to be. Get the sound right at the source.
Q: What type of music do you usually work on?
A: These days I find myself working on a lot of Blues, Americana, and Folk. From time to time I find myself working on a video game soundtrack.
Q: What's your strongest skill?
A: My strongest skill seems to be identifying the goal of a client or artist. Getting to their level and matching their vision and what they "hear in their head".
Q: What do you bring to a song?
A: I bring an analog mindset. A "rock 'n roll" mindset. As a musician myself, I never want to lose sight of the intent of the artist.
Q: What's your typical work process?
A: I typically will "clean" the tracks given to me by a client. Broad-stroke moves to get the tracks to work together a bit nicer. Then I recreate an analog setup within my Digital Workstation, working as if it were an analog studio, with all the advantages and flexability of digital.
Q: Tell us about your studio setup.
A: Lean and mean. I run a mostly mobile setup so that I can work any time, anywhere ASAP. At home, I keep some odds and ends such as guitar pedals and cheap mixers. With these I can create unique sounds and textures that add a bit of 'dirt' and 'life' to a project. If the project calls for it and it fits the clients vision, of course.
Q: What other musicians or music production professionals inspire you?
A: I'm inspired by, and continue to be inspired by the musicians that I work with at Bear Creek recording studio. A lot of indies or "big indies" come through those doors and to be able to absorb their creativity and be apart of the process is truly a privilege.
Q: Describe the most common type of work you do for your clients.
A: Mixing. Mostly clients will send me what they've recorded, (if it was done in Pro Tools or Logic, just the session, if not they send the .wav files of the tracks). Then I will mix and do a master if requested. At times I will edit and comp different vocal or guitar takes together.
- Mixing EngineerAverage price - $150 per song
- Podcast Editing & MasteringAverage price - $75 per podcast
- Mac
- Pro Tools
- Slate Digital
- Analog Board