bLiNd

Game Music EDM & Sound Design

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6 Reviews
bLiNd on SoundBetter

I can provide a high quality soundtrack, sound design work, mastering, ghost production etc for your EDM music project. I have been producing since 1999 with over 50 albums completed and 30 published as well as dozens of mastered releases under the record label GameChops. Contact me with confidence as I specialize in almost every subgenre!

I have been producing records since 1999 with over 50 albums completed and 30 published, 4 full game soundtracks with sound fx design, dozens of videogame placements, and dozens of sample packs made for companies like ADSR and Novation.

I work extremely fast as I make 1-2 tracks per day normally so providing you a work track within a day or two is no issue. I started off my first 5 years just learning engineering and messing around with video game music by remixing it into dance music. I have even DJ'd my video game remixes to thousands at an event called MAGFest (Music and Gaming Festival)

The people I have worked with have described me as unique because of the quality I produce, the feeling of euphoria they get when listening and the speed at which I finish music. I can guarantee passion will be poured into your project!

Tell me about your project and how I can help, through the 'Contact' button above.

6 Reviews

Endorse bLiNd
  1. Review by Edward McNeill
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    bLiNd is a treasure, and working with him was a fantastic experience. He made all the music for my VR game "Ironlights", and the soundtrack is now one of my favorite parts of the game.

    I'm always hesitant about working with new people, since I tend to be pretty picky about everything. With some people, trying to get the right stuff feels like pulling teeth. But with other people, like bLiNd, it's like magic. It's like getting a gift in your email inbox that you can't wait to unwrap. Somehow he took my poorly-worded direction and pickiness and turned it into gold.

  2. Review by Tom-Espen Andersen
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    bLiNd made the music for our current game “TANKNAROK”, and was extremely accommodating and creative when meeting our needs. We are very satisfied with the work he has done, and look forward to working with him again in the future.

    I genuinely think you’ll have a hard time finding a more flexible and talented person for your projects.

  3. Review by Ryan Pickett
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    I have worked with bLiNd for voice over work in the past. His attention to detail and sound quality is unparalleled. He truly captures every nuance in his production work and I would highly recommend him for ANY music project you might be working on.

  4. Review by Peter Jonason
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    I work for Novation/Focusrite's sub-brand called Ampify Music which specialise in iOS music making. bLind has created some amazing soundpacks for us over the years! Check out his work in our iOS apps 'Blocs Wave' & 'Launchpad':
    - Oldskool Hip Hop
    - Future Bass Hype
    - Reflections
    - Future Chill

    bLind always delivers highly musical, great quality sounds and has a very productive workflow, being able to create a full soundpack for us in just a couple of days.

  5. Review by Andrew Aversa
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    bLind and I have collaborated on many projects, from remix albums to sound design for virtual instruments. His work has always been top-notch in every style he does! Most importantly, he's a pleasure to work with and I always know he'll give it 110%. If I need help with a job that involves any kind of electronic production or sound design, this is the guy I always call first!

  6. Review by Tom-Ivar Arntzen
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    I've been working with bLiNd since 2013, and without a shred of a doubt he's the most talented and hardworking individual in the music scene. An absolute gem you will not regret working with!

    He did all music and audio for my game "Klang" which launched in 2016, and his contribution to the sequel has been phenomenal.

    Throw any style and genre his way, he'll nail it. 10/10

Interview with bLiNd

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: Currently I am very proud of the game Klang. I did the whole soundtrack and all the sound effects and cinematic sound design. The reason I am so proud of it is because it's something I can call "mine" audio wise. It was only the game dev Tom-Ivar Arntzen and Me. He did all the graphics and game and I did all the music and sound and it took a good 1.5 years of my life to do. Accomplishing any creative goal is something to be proud of, especially when it's "out there" on the market!

  3. Q: What's your typical work process?

  4. A: I usually start a track and finish it the same day but depending on the task at hand I work at different times of day to complete creative work versus technical work. One thing about each is that I work VERY fast.

  5. Q: How would you describe your style?

  6. A: Very broad. I have MANY styles, and approaches for every genre of music.

  7. Q: What was your career path? How long have you been doing this?

  8. A: I quit my dayjob in 2014 to pursue music full time and haven't looked back since but I have been producing music since 1999

  9. Q: What questions do customers most commonly ask you? What's your answer?

  10. A: Why do you call yourself bLiNd? Are you bLiNd? I walk by hearing, not sight, I walk by faith in the light, but no I am not actually blind.

  11. Q: What type of music do you usually work on?

  12. A: Electronic Music in nearly every style. House and Trance are specialties.

  13. Q: Analog or digital and why?

  14. A: Both because each has something to offer. In the digital realm, speed and efficiency are king so sometimes using stuff in the box only will yield quicker results. In the Analog realm things just have a different feel and sound (especially synth filters in the hardware world) The hardware synths tend to nail tones and sounds I can't achieve as quickly or easily in the digital realm. Hybrid setups have always been something I have leaned towards. UAD is a great entrance to a hardware/software system!

  15. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  16. A: I am new to the platform but am excited to work with vocalists and instrumentalists, so I will post those once I get some work flowing!

  17. Q: Describe the most common type of work you do for your clients.

  18. A: I am mostly a sound designer by day, EDM producer by night so I do lots of sample pack work and design work for audio. I work on a track a day so my chops are sharp!

  19. Q: What other musicians or music production professionals inspire you?

  20. A: I am heavily inspired by JOYRYDE right now mainly because of his audio visual styles. He has some of the highest quality bass house and dance music I have ever heard, and his videos are made by him and match the quality to boot!

  21. Q: Tell us about your studio setup.

  22. A: It's very big and equipped. You name it in the software world I have it. You name it in the hardware world I probably have something close to it. Check out my gear list on the right of the page for more details.

  23. Q: What do you bring to a song?

  24. A: Euphoric Sounding Vibes. Quality mixing and mastering. Compositionally I try to develop melodies that "stick" with people.

  25. Q: Can you share one music production tip?

  26. A: You should only have 3-4 elements playing at once, and make sure your sub frequencies don't clash (sidechain the bass and kick)

  27. Q: Which artist would you like to work with and why?

  28. A: Steve Aoki. He lives in Las Vegas too and already mastered the EDM scene. He seems like a super nice guy and I BET we would vibe, so yea - STEVE AOKI!!! (the DJ who cakes people lol)

  29. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  30. A: MPC Live, iPAD, Some sort of power source, KRK Headphones, and an AKAI MIDI keyboard. Basically all the bare minimums to produce some audio and music!

  31. Q: What advice do you have for a customer looking to hire a provider like you?

  32. A: Make sure you know exactly what you want to do before you do it and think about how you want your listeners to feel. The key to successful art production is PLANNING! So I would say look for good references for your artwork, for your music, and for your branding theme, then start hiring the people :)

  33. Q: What questions do you ask prospective clients?

  34. A: I mainly ask them to provide me examples of what they are after. References are key in my experience.

  35. Q: What's the biggest misconception about what you do?

  36. A: "It's just pushing buttons" is what I get a lot of. But we all know that's not the case. There is a lot of technical hurdles that most people don't like to deal with so they give up, but since I am passionate, I am determined, and that determination is unwavering at this point in my career.

  37. Q: What do you like most about your job?

  38. A: Synthesizers are my favorite joy in life besides my wife, so I really enjoy making huge and new sounds with synths!

  39. Q: What's your 'promise' to your clients?

  40. A: Quality, quality, quality. Whether it's just the overall quality of a production, composition, master, or sound effect, I can promise I won't give you something I wouldn't use or play out myself.

  41. Q: What are you working on at the moment?

  42. A: Hollywood Trailers with a very reputable placement company. Just finished 1000 sfx for a trailer sound design pack. Composing for trailers with them starts in 2020

  43. Q: What's your strongest skill?

  44. A: Production Quality Execution and Speed of production. What my fans say about me is that I tend to "nail every genre I touch" so I have an understanding of what sounds good to most people and try to achieve it with every track I produce.

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bLiNd - Klang - Main Theme

I was the Composer in this production

Terms Of Service

Price includes 3 revisions, but I will work with you till you are happy with the result! Turn around is one week but could be less depending on how many gigs I have going at the time

GenresSounds Like
  • deadmau5
  • Armin van Buuren
  • JAUZ
Gear Highlights
  • UAD Plugins
  • Sonic-core Scope Environment
  • Nord Rack 2x
  • Virus TI2
  • Maschine
  • AKAI MPC Live
  • Roland System-1m
  • Waldorf Blofeld
  • Waldorf Pulse2
  • Roland TB-3
  • Roland SE-02
  • Moog Slim Phatty
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