Steve DeMott

Music & Audio Services

Steve DeMott on SoundBetter

Affordable & experienced music & audio production services. I've done work on the Halo & Tom Clancy games as well as audio work for Sennheiser. I have the experience to make your project shine.

Recording | Editing | Mixing | Mastering | Audio Post
Audio Restoration | Audio Forensics | Audio Transfers | Consulting
Custom Music & Music Licensing | Jingle & Commercial Production | Voice Over & Podcast Production

We also do remote/unattended mixing & mastering. And remote part recording (just about any instrument).

Clients include: Sennheiser electronic, Microsoft Studios (Halo), Ubisoft (Tom Clancy HAWX), Manhattanville College, Venturo Productions, and many others.

I'd love to hear about your project. Click the 'Contact' button above to get in touch.

Interview with Steve DeMott

  1. Q: Describe the most common type of work you do for your clients.

  2. A: My work runs the gamut. I record bands & artists, which usually includes producing the recordings as well. I often work with artists who need me to take their ideas (usually an iPhone recording) and turn it into an album cut. This means writing the arrangement, cleaning up the flow and helping them decide on instrumentation. I also do a fair amount of remote mixing & audio post for video.

  3. Q: What other musicians or music production professionals inspire you?

  4. A: Too many to list. Though, I will say that I am often inspired by the musicians I work with. Watching their tenacity to get their art captured and shared is a really inspiring process for me.

  5. Q: Tell us about your studio setup.

  6. A: I have a full fledged commercial room that has both analogue (Otari MX 5050 & MTR 12) & Digital (Pro Tools, Digital Performer, Radar24) capabilities. We hav a traditional desk (APB Dynasonics) and 16 channels of API summing. Great outboard flavors (like Neve & API) and a great sounding live room with 2 iso booths. I also have a mixing room in my house that is tuned so I can take work home.

  7. Q: What's your typical work process?

  8. A: I'm not sure have a "typical" process. It really depends on the project, but they always start with listening to the client/artist to understand what they are trying to accomplish. As I often say to my clients, "it's a whole lot easier to arrive at our destnation if we bth know what that destination is".

  9. Q: What do you bring to a song?

  10. A: I majored in Songwriter at Berklee College of Music, so I bring a lot to the table. I can help clean up parts and am hyper focused on making an arrangement that builds & pays homage to the song's theme.

  11. Q: What's your strongest skill?

  12. A: I'm really good at getting the best out of people. I have an innate ability to connect with people and make them feel at ease & empowered.

  13. Q: What type of music do you usually work on?

  14. A: I've worked on so many genre's, I can't say I have a "usual". I've done singer/songwriters to reggae to children's music.

  15. Q: Can you share one music production tip?

  16. A: Sure. GIGO...garbage in garbage out. Start at the source. The better the individual tracks & performance are the better the final product will be. That means knowing when to re-record parts yourself or bring in hep to get the best performance. A good producer protects the project by making sure all parts shine.

  17. Q: Which artist would you like to work with and why?

  18. A: I need to think about that for a while. So many to choose from.

  19. Q: How would you describe your style?

  20. A: Organic & physical.

  21. Q: What was your career path? How long have you been doing this?

  22. A: I have been writing, recording & performing music for over 30 years.

  23. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  24. A: An acoustic guitar, a pen & a notebook. That's it.

  25. Q: What advice do you have for a customer looking to hire a provider like you?

  26. A: Before you go to hire someone, make sure you're sure of what you want from them.

  27. Q: What questions do you ask prospective clients?

  28. A: Contact me and find out ;-)

  29. Q: What's the biggest misconception about what you do?

  30. A: That's it's all fun & games ;-)

  31. Q: What questions do customers most commonly ask you? What's your answer?

  32. A: Honestly, most of my clients call to ask "hey do you have time to [insert project need]?". I almost always says "Yes!".

  33. Q: What do you like most about your job?

  34. A: I am so very grateful to be working on creative musical projects and great artists that stretch me and make me excited to hear the finished form. That, and I so often end up becoming friends with my clients.

  35. Q: What's your 'promise' to your clients?

  36. A: We will agree on the what & when right up front...and I will give you what I promise when I promised it. Period.

  37. Q: Analog or digital and why?

  38. A: I have both at my disposal. For those that are interested in analogue I often warn them that it changes the approach. All the limitless things about digital go away and you have very real limits to the creative process.

  39. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  40. A: Haven't looked through the accounts yet, so I don't know.

  41. Q: What are you working on at the moment?

  42. A: I just finished a sound design project for something being released soon.

  43. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  44. A: I was the engineer for the vocal.choral session for one of the Halo games, that was really fun. In fact, the final day of recording was my birthday. So, that was cool.

Terms Of Service

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  • TEC Award NominationFeb 07, 2020

    Sennheiser's Pro Talk season 2 was nominated for TEC Award at Winter 2020 NAMM. I was responsible for all of the audio post for season 2.