DAPP3R - Mixing/Mastering

Mixing, Mastering, Production

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2 Reviews
DAPP3R - Mixing/Mastering on SoundBetter

Hello! I'm Charles Perry. I have 2 degrees in audio related engineering (from AIMM and SAE) and have been working inside a Digital Audio Workstation for over a decade. I have also been playing piano for 23 years and have a great ear for everything music related. I work on everything from hard driving EDM to Mainstream Pop and underground Hip Hop.

I have a really nice at home studio with a combination of both analog and digital gear for mixing, mastering and production. This allows for a fast turnaround time with professional results.

-For the best results, send your stems or final render at a minimum of 24bit 44.1KHZ

-Keep your master bus processing minimal, preferably no limiting.

- For Mastering, Preferably no peaks above -3 DB on your master.

- If you're sending stems, make sure they are NOT clipping.

- Clients that purchase mastering will receive 2 files in return. One will be optimized for streaming (-14 LUFS), and the other will be optimized for download.

I take a massive amount of pride in everything I do related to music, whether it be production, or the more intricate parts of engineering and mastering. It's something I genuinely enjoy. Lets Work!

Send me a note through the contact button above.

2 Reviews

Endorse DAPP3R - Mixing/Mastering
  1. Review by Sam Wolfe
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    by

    DAPP3R is a talented Electro & G house producer who understands how to get your low end thumping.

    He's mastered several of my tracks and given them the last push of crisp clarity and thump they were lacking, great & fun dude to work with.

  2. Review by Viv
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    by

    I've had the pleasure of working with Chase on several projects now and would highly recommend him. He has an amazing ear for detail and always wants to push the project beyond the scope requested. I have been equally impressed by his production skills as well as his mastering ability. I would also add that communication and expectations of completion are top always reliable too.

Interview with DAPP3R - Mixing/Mastering

  1. Q: Describe the most common type of work you do for your clients.

  2. A: Mixing and Mastering

  3. Q: What other musicians or music production professionals inspire you?

  4. A: Deadmau5, Chris Lake, Calving Harris, Malaa, Tchami, Daft Punk

  5. Q: Tell us about your studio setup.

  6. A: My PC has an i7 processor with 64 gigs of RAM, a 500gb internal solid-state and a 2tb external solid-state. I have an Apollo Twin audio interface and an Apollo 8 core Satellite. Two Yamaha HS-8's, an SSL Six desktop mixer. The room is also treated. The Software I use is ProTools and Ableton. I have all of the newest Fabfilter, Slate and Izotope plugins. As well as a bunch of UA audio and Plugin Alliance plugins. The list is too large to type honestly.

  7. Q: What's your typical work process?

  8. A: For Stem mixing ill get the client to get their session down to 8 tracks and work from there. The final mix will be balanced and no louder than -3 decibels so its ready for mastering. For mastering i'll ask the client to send their track with no peaks over -3 decibels, 24bit 44.1KHZ. I'll resample to 96KHZ in Izotope RX, Bring the track into a ProTools session and master it depending on the genre and/or sub genre, using professional metering and software to achieve industry standard loudness for streaming and download. The file they'll get in return is a 16bit 44.1KHZ. The streaming file will be mastered to 14 LUFS and the track that's ready for download will be mastered to industry standard loudness.

  9. Q: What do you bring to a song?

  10. A: Clarity and character

  11. Q: What's your strongest skill?

  12. A: Mixing, Mastering and Sound Design

  13. Q: What type of music do you usually work on?

  14. A: Dance music and Hip Hop

  15. Q: Can you share one music production tip?

  16. A: Make everything below 150hz mono to avoid phasing issues.

  17. Q: Which artist would you like to work with and why?

  18. A: Chris Lake. I really enjoy the production of basically all of his releases.

  19. Q: How would you describe your style?

  20. A: When it comes to production, I mainly make House music and Tech House. When it comes to mixing and mastering i'll take a more scientific approach to audio, because I don't want to make drastic changes to an artist's production. I want to bring out the most important parts of the track using the approach of an engineer.

  21. Q: What was your career path? How long have you been doing this?

  22. A: Music is my career path. I've been doing this for 10+ years now, and recently finished to degrees related to audio engineering.

  23. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  24. A: Apollo Twin Interface, a nice computer, Barefoot Monitors, Every UA Plugin and an External for backup.

  25. Q: What advice do you have for a customer looking to hire a provider like you?

  26. A: Mix for dynamics, and leave plenty of headroom on your master channel

  27. Q: What questions do you ask prospective clients?

  28. A: What are some tracks that they're enjoying right now? Favorite artists? What elements in your track do you feel to be the most important?

  29. Q: What's the biggest misconception about what you do?

  30. A: Mastering engineers can fix 100% of a bad mix.

  31. Q: What questions do customers most commonly ask you? What's your answer?

  32. A: Q. Why do I need headroom? A. The more headroom I have to work with, the louder I can get the track. Headroom also plays a direct role in Analog to Digital Conversion.

  33. Q: What do you like most about your job?

  34. A: The progress of technology and tools in the Audio industry, and using said tools to deliver a good product.

  35. Q: What's your 'promise' to your clients?

  36. A: I will give you the best result possible, with the files I've been given, as well as free advice on changes that could be made before the final render.

  37. Q: Analog or digital and why?

  38. A: Both. Digital technology has come a very long way, and I honestly think its too the point where some of the best ears in the industry wouldn't be able to tell a difference. But having hardware incorporated into your workflow is always a plus. It's nice being able to physically touch a knob or fader and hear the difference, rather than using a mouse.

  39. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  40. A: NA

  41. Q: What are you working on at the moment?

  42. A: I'm recently started helping with the Liquified podcast in Atlanta and I'm continuing to create/mix/master music, with artists in my area.

  43. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  44. A: I really enjoy working on the podcasts with liquified because they're such a reputable promoter in my area, and my role entails audio and visual. Somewhat minimal at the moment because I just started, but definitely enjoy it.

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GenresSounds Like
  • Kid Cudi
  • deadmau5
  • Calvin Harris
Gear Highlights
  • SSL Six
  • Universal Audio Twin
  • Universal Audio Satellite (8 Core)
  • UA Plugins
  • Plugin Alliance Plugins Ozone 9
  • Izotope RX7
  • Neutron 3
  • Nectar 3
  • Protools
  • Ableton
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