I'm an asshole with a fetish for sounds
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Credits
Interview with Deepest Sea
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I'm particularly proud of touring with Imperial Triumphant, doing live sound for them. They're incredible musicians with a super clear vision of their music; they challenged me asking to do certain things in a different way from my usual, and I'm proud of having understood and worked my way to it. Now I'm a better engineer than the one I was before working with them.
Q: What are you working on at the moment?
A: I'm producing a new recording with Tons and in the meanwhile I'm mastering Blue Lies' debut album.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: My longtime friend Paul Beauchamp. He's a talented musician, an expert engineer and an amazing human being.
Q: Analog or digital and why?
A: Both worlds have their pros and their cons, I choose how to work depending on the job. Basically if it sounds good, it's good.
Q: What's your 'promise' to your clients?
A: That I'm 100% open to their inputs and suggestions. I may have my ideas, but in the end is their music on what I'm working on.
Q: What do you like most about your job?
A: My favourite part of the job is learning new stuff, exchanging ideas with clients or colleagues. Experience is what makes us work better.
Q: What's the biggest misconception about what you do?
A: That I'm only good at working with metal bands. I've spent years working as resident engineer in several venues in my area, so I mixed a huge variety of live acts playing different music genres.
Q: What questions do you ask prospective clients?
A: First of all I want to understand what vision do they have in their mind, and then in which way I can help them achieve it. I love when people have a clear idea of what they want (and of what they don't want).
Q: What was your career path? How long have you been doing this?
A: I started to mess with soundcards during my teenage years, in the late 90s. I officially entered music business some years later, working as a stagehand at a music venue in my hometown. Then I begun doing live sound and refining my recording skills.
Q: How would you describe your style?
A: I try to be as transparent as I can as an engineer. Unless anything different is required, I aim to make bands sound on records as they would sound live.
Q: Which artist would you like to work with and why?
A: Tough question, there are actually quite a lot of artists I admire and I would love to work with; mainly is to confront myself with different people, different approaches and different ideas.
Q: Can you share one music production tip?
A: Spend time listening and understanding the gear you have. The most precious piece of gear you have are your ears.
Q: What type of music do you usually work on?
A: I mostly work on music with peculiar guitar and bass sounds. Not by choice actually, mostly because people know I'm good at it.
Q: What's your strongest skill?
A: Perhaps it's my ability to adapt to different situations, requiring different approaches and workflows.
Q: What do you bring to a song?
A: An experienced point of view.
Q: What's your typical work process?
A: After meeting and discussing with the artist, I usually do some preproductions of their stuff to better understand their vision. Then we go through the tracking process and lastly I mix everything.
Q: Tell us about your studio setup.
A: I'm specialized in recording and reamping guitar and bass, so I have a pretty vast variety of amplifiers, cabinets, speakers and microphones in order to let musicians find their own sound. I record everything through my old Soundcraft console and then mix in the box.
Q: What other musicians or music production professionals inspire you?
A: One of my biggest influences is Kurt Ballou, both as a musician and as a recording/mixing engineer.
Q: Describe the most common type of work you do for your clients.
A: My favourite job is fully producing records. Working with artists in refining their songs, finding their own sound, and then recording & mixing everything.
- Recording StudioAverage price - $150 per day
- Mixing EngineerContact for pricing
- Production Sound MixerAverage price - $150 per day
- Live SoundAverage price - $100 per concert
- EditingContact for pricing
- Mastering EngineerContact for pricing