
Composer for pictures – texture over polish (ex-Baloji · Cannes Augure). 3–4 projects/year.
Cinematic composer, sound designer and mix engineer (ex-Baloji, Cannes-selected Augure, Boogie Belgique, VRT, commercial brands).
I write textured, deeply human music for film, series, games and trailers, the kind that breathes, bleeds and stays with the audience long after the credits roll.
Remote-only from my studio in Antwerp.
I take on 3–4 projects per year so every cue gets my full attention and soul.
Full ownership transfer, stems, revisions until it’s perfect, mix-ready.
If you need something that doesn’t sound like everything else, let’s talk.
Send me a note through the contact button above.
Interview with Jussi De Nys
Q: What are you working on at the moment?
A: Deep into a new album of my own and composing for a short film.
Q: Analog or digital and why?
A: Whatever serves the emotion and texture of the story best: warm tape saturation one day, pristine digital precision the next. The music doesn't know, so we shouldn't worry.
Q: What's your 'promise' to your clients?
A: I deliver the exact texture and emotion your story was missing, nothing less, nothing else.
Q: What do you like most about your job?
A: I live for the moment the picture and the sound become more together than they ever were apart.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Share the passion and I will pour my heart into it.
Q: What was your career path? How long have you been doing this?
A: Master’s degree in Music Production & Composition – Conservatory of Ghent (2016) Since then I’ve been recording and mixing artists across the spectrum: jazz, hip-hop, rock, classical, electronic, experimental. I write original music for film and visual media. Credits include the opening scene of Baloji’s Cannes-selected feature debut Augure (Omen) (score + post-production), as well as opening sequences for several VRT national television programmes. When I’m not serving other people’s stories, I release deeply personal ambient/cinematic work under my own name: most recently the album Observatory of Forgotten Light (2025). Always looking for the next story that needs its own quiet, breathing world of sound.
Q: How would you describe your style?
A: Cinematic ambient minimalism built from slow-decaying light and the sound of stone remembering it was once alive. Nothing ever feels “pretty” in a conventional way; it feels true instead.
Q: Can you share one music production tip?
A: Stop trying to be right. Start being honest.
Q: What's your strongest skill?
A: Building evolving emotional layers the audience feels in their bones.
Q: What's your typical work process?
A: I always like to start with a proper conversation: about the project, the deeper concept, the feeling you’re chasing. I want to understand the visual world, the emotional temperature, and where the story truly lives. Once that clicks, I disappear into experimentation: tinkering, layering, and playing until I land on a sound or texture that feels like it was born inside your universe. Only then does the real writing begin, always in service of the image, always aiming to add a layer the audience might feel more than hear.
Q: Tell us about your studio setup.
A: I work from a private, fully treated basement studio (5 × 9 m) that sounds incredible. Monitoring is on a pair of HEDD Audio Type 20 MK2s with an Antelope Orion 32+ conversion chain – transparent, full-range, and brutally honest. The room’s tight decay also makes it perfect for recording dry, detailed instruments whenever the arrangement calls for it.
Q: What other musicians or music production professionals inspire you?
A: hildur guðnadóttir, Jonny Greenwood, Blake Mills, Jon Opstad, DIM, Gustavo Santaolalla, Johan johansson, John Williams
Q: Describe the most common type of work you do for your clients.
A: I write music for film, games, and visual media. My work is about finding the exact sound and texture that binds a story together and deepens its emotional core – sometimes a conscious layer that elevates every frame, sometimes a subconscious pulse that adds unseen weight and intensity to a scene. When I’m not composing, I mix and master for other artists and projects.
- Film ComposerAverage price - $700 per minute
- Game AudioAverage price - $500 per day
- Mixing EngineerAverage price - $350 per song
- Mastering EngineerAverage price - $100 per song
- Podcast Editing & MasteringAverage price - $350 per podcast
- EditingContact for pricing
- Vintage and new mics
- LA-2A
- 1176 RevD
- Martin
- Fender guitars and basses
- Bowlback mandolin
- Clarinet
- pedals
- plugins
- protools
- sample libraries
- softsynths
- etc..



