Mixing? Mastering? Songwriting? Beats? Do you need 'em? Look no further! I've been making sounds for about 19 years, and making them professionally for about 4. I believe the most important thing in audio work is bringing artistic visions to life. I hope to use my skills to help others create exactly what they envision their art to be.
A cool cat known to mess around with sounds from the good ol' CA. I am referred to by some as Yoda.
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Interview with aduck5panel.
Q: What's your typical work process?
A: My work process varies from project to project. If I were to put it in general terms, it would be to first look at what I need to do and how to best do it, and then do it.
Q: What type of music do you usually work on?
A: I try not to limit myself by genres, but most of my clients have been in Hip Hop and RnB, with a bit of Folk here and there. My own projects tend to lean towards surf, indie, chillwave, and oldies/old school RnB (or you could just call it moody beach music).
Q: Can you share one music production tip?
A: Too much compression = very bad.
Q: What's the biggest misconception about what you do?
A: A lot of people involved in music production seem to think engineers have a larger role than they do in the way a final product sounds, in the sense of believing that an engineer can take someone who isn't that great and make them sound phenomenal. This isn't entirely true. A good engineer accents the music with whatever it may need to get it sounding right and showcases the music in the best figurative light it can be in.
Q: Analog or digital and why?
A: I generally prefer analog over digital for the superior sound quality. Digital can feel a little thin sometimes. However, I think hybrid setups are the best. You get analog quality with the superior flexibility of digital.
Q: What are you working on at the moment?
A: I'm currently working on and EP for the band Papercut Marathon and an EP for hip hop artist Nameless.