Analog or digital and why?
Digital, always. Analogue has a lot of pseudo-science and general snobbery around it. Blind testing has lead me to believe that digital is superior and that with the right setting digital and emulate and surpass analogue in every sense of the word. It also gives much more control which leads to a better final product and digital requires the engineer to know what he is doing rather then just twisting a few knobs.
Tell us about a project you worked on you are especially proud of and why. What was your role?
A track called Robot Lovin with Anastas. We produced it together and it turned out great. It just has a very unique sound. I did all the technical stuff sound design, mixing and masering etc and Anastas did quite a bit of the chord building. It was mostly a joint effort.
What are you working on at the moment?
My own projects, they are fire.
What's your 'promise' to your clients?
That I will do my job to the best of my abilities, nothing less.
What do you like most about your job?
The end product. I like bringing life on to things and generally improving them.
What questions do customers most commonly ask you? What's your answer?
If I like their music. My answer depends on if I like it or not.
What's the biggest misconception about what you do?
That mastering is magic. It is not. There is only so much mastering can do. Mixdowns are what fixes most of the problems.
What questions do you ask prospective clients?
What speakers/headphones was this produced on? It gives an indication of the listening environment of the client.
What advice do you have for a customer looking to hire a provider like you?
Send a message and see if the provider has what you are looking for.
If you were on a desert island and could take just 5 pieces of gear, what would they be?
A production computer with pheripherals, nuclear power generator, 61key midi keyboard, studio monitors and a sound card.
What was your career path? How long have you been doing this?
Originally it was psychology but I have been dealing with music and engineering much before that. It has been around 9 years or so. Now I am a product specialist for FabFilter and do seminars at music schools (Metalworks, Trebas, etc)
How would you describe your style?
Which artist would you like to work with and why?
Noisia, because they make some awesome music and have the best studio setup I have ever seen.
Can you share one music production tip?
Don't let louder sounds sway you with loudness. Match your pre and post processing levels for an objective judgment.
What type of music do you usually work on?
Mostly electronic, and lots of live instrument processing (including full drum kits)
What's your strongest skill?
Objective listening and creative problem solving.
What do you bring to a song?
Whatever the specific song requires, it is different for every track.
What's your typical work process?
Find a nice reference track, clear mind and ears then load up the project file and start to work. A-B work to reference tracks while keeping in mind character of the current track that is being worked on. Take break every 30-45 mins to let ears not get over-saturated and make stupid mistakes such as no level matching pre and post processing levels.
Tell us about your studio setup.
Nothing useless or distracting. Pair of VXT 8's in a well treated room (+/- 4.5 db's) in a 60 degree equilateral triangle with equal spacing and ear level. A few pair of golden ears from our engineers. Few consumer reference monitors and headphones ; Rokit 6's, HD 280 pros, logitech x540. We have some fancy analogue gear but through double blind testing we have found that it under performs the digital equivalents and its mostly a toy then an actual tool.
What other musicians or music production professionals inspire you?
Noisia, Mefjus, Prodigy, Led Zeppelin, Phace, BSE, The Upbeats.
Describe the most common type of work you do for your clients.
Mastering and stem mastering. Usually pretty "hot" mixes with hard limiting and running through anlogue style compressors.