Adrià Sierra

Mixing, mastering, production.

Adrià Sierra on SoundBetter

Amateur that wants to carve his way into the industry. https://soundcloud.com/noisetalgia/sets/reel

Mixing and Mastering:

Any genre given any reference.

Music Production:

Mostly electronic and urban beats: drum and bass, synthwave, electronica, trap, hip hop, etc. Also soundtrack type of music.

Sound design and game audio:

Any sort of sound design for all sorts of media, with special fondness but not limited to Sci-Fi.

Soundtracks:

Game and media soundtracks, from electronica to orchestral.

Prices can be discussed.

Click the 'Contact' above to get in touch. Looking forward to hearing from you.

Interview with Adrià Sierra

  1. Q: What's the biggest misconception about what you do?

  2. A: That "anybody can do it".

  3. Q: Analog or digital and why?

  4. A: Honestly, digital. Currently analog offers little to no advantage over digital, and everyday that margin becomes smaller, whereas digital has a bunch of benefits over analog, most importantly: non-destructive editing. And time-saving mechanisms.

  5. Q: What's your 'promise' to your clients?

  6. A: You'll be glad you worked with me. Maybe not initially, but eventually.

  7. Q: What do you like most about your job?

  8. A: The excitement people show once they hear the results.

  9. Q: What advice do you have for a customer looking to hire a provider like you?

  10. A: Communicate what you really want and don't be afraid to tell me how you want it to be.

  11. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  12. A: My computer, my interface, my midi keyboard and my two synths.

  13. Q: What was your career path? How long have you been doing this?

  14. A: On and off since I was 17. I'm 25 now.

  15. Q: Which artist would you like to work with and why?

  16. A: Savant, because he's crazy creative and the sky's the limit for him.

  17. Q: Can you share one music production tip?

  18. A: Sometimes less is more. But you really need to treat those few elements nice. For instance: instead of layering a lot of different bass instruments or sounds and trying to make them work, get a nice one and process it creatively. This also can apply to drums, or anything really.

  19. Q: What type of music do you usually work on?

  20. A: Electronic-inspired music.

  21. Q: What other musicians or music production professionals inspire you?

  22. A: Noisia, deadmau5, Carpenter Brut, Aphex Twin, Savant...

  23. Q: Describe the most common type of work you do for your clients.

  24. A: Most commonly worked on music mixing and game audio (sound design).

Terms Of Service

Prices can be discussed. Revisions as many as necessary. Turn-around time as long as necessary.

Gear Highlights
  • Mostly ITB. Have outboard synthesizers: Yamaha Reface CS and Behringer Neutron.
More Photos