Amateur that wants to carve his way into the industry. https://soundcloud.com/noisetalgia/sets/reel
Mixing and Mastering:
Any genre given any reference.
Mostly electronic and urban beats: drum and bass, synthwave, electronica, trap, hip hop, etc. Also soundtrack type of music.
Sound design and game audio:
Any sort of sound design for all sorts of media, with special fondness but not limited to Sci-Fi.
Game and media soundtracks, from electronica to orchestral.
Prices can be discussed.
Would love to hear from you. Click the contact button above to get in touch.
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Interview with Adrià Sierra
Q: Describe the most common type of work you do for your clients.
A: Most commonly worked on music mixing and game audio (sound design).
Q: What other musicians or music production professionals inspire you?
A: Noisia, deadmau5, Carpenter Brut, Aphex Twin, Savant...
Q: What type of music do you usually work on?
A: Electronic-inspired music.
Q: Can you share one music production tip?
A: Sometimes less is more. But you really need to treat those few elements nice. For instance: instead of layering a lot of different bass instruments or sounds and trying to make them work, get a nice one and process it creatively. This also can apply to drums, or anything really.
Q: Which artist would you like to work with and why?
A: Savant, because he's crazy creative and the sky's the limit for him.
Q: What was your career path? How long have you been doing this?
A: On and off since I was 17. I'm 25 now.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: My computer, my interface, my midi keyboard and my two synths.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Communicate what you really want and don't be afraid to tell me how you want it to be.
Q: What do you like most about your job?
A: The excitement people show once they hear the results.
Q: What's your 'promise' to your clients?
A: You'll be glad you worked with me. Maybe not initially, but eventually.
Q: Analog or digital and why?
A: Honestly, digital. Currently analog offers little to no advantage over digital, and everyday that margin becomes smaller, whereas digital has a bunch of benefits over analog, most importantly: non-destructive editing. And time-saving mechanisms.
Q: What's the biggest misconception about what you do?
A: That "anybody can do it".