I am a self-taught audio engineer with 7 years of experience who has worked on a variety of projects, including films, video games, music of many genres, podcasts, and more!
Find my portfolio and resume on my website:
Like the description says, I'm a self-taught audio engineer, which means that I can bring a unique, personal sound to any project I work on!
I have experience working on many different types of projects, including animated films, voiceover/dialogue cleanup, voiceover demo reels, podcasts (both narrative and spoken word), video games, and lots more.
I am open for work in any of the fields listed in my specialties. Please contact me to negotiate a rate, I'm happy to adapt to budgetary restrictions!
My sound is heavily influenced by experimental electronic and bass music, and my mixing style can often be quite aggressive when it comes to saturation & distortion. That's not to say that I can't produce clean mixes, though! I am versatile and adaptable to any sound you'd like to get for your projects.
Because of my electronic roots, I'm very familiar with electronic sound design and synthesis - if you're looking for a production with heavy electronic tones, then I'd be a good fit!
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
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Interview with Arthur T. Audio
Q: Describe the most common type of work you do for your clients.
A: I work primarily in voiceover-focused post-producion and mixing/sound design.
Q: What other musicians or music production professionals inspire you?
A: Alon Mor, Billain, and Shadient are my biggest inspirations when it comes to sound design and composition. They all have incredibly unique and detailed takes on creative bass music and sound design in general.
Q: What do you bring to a song?
A: A unique tone based on my background in electronic bass music. I know my way around creative distortion, and know how to make it sound good.
Q: What questions do you ask prospective clients?
A: What sort of overall tone are you looking for? How closely do you want me to preserve the original recording, and how wild do you want any potential creative FX? What's your goal in terms of the vibe of the final piece?
Q: What do you like most about your job?
A: Hearing it all come together.
Q: Analog or digital and why?
A: Digital. It's more flexible, and I need that since I move around a lot. I also can't afford analogue gear that outperforms analogue emulation plugins, which I make heavy use of.