Gilly Media Services

Sound Design & Restoration

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1 Review
Gilly Media Services on SoundBetter

Offering high quality sound design, foley effects, audio restoration, podcast editing, audio editing, game audio and dialogue editing at affordable prices.

I studied Music Production in Manchester, UK, where I developed my skills as a sound designer and audio restoration engineer.

I can offer a number of services in this field including sound design, foley effects, audio restoration, podcast editing, audio editing, game audio and dialogue editing.

I am proficient in a number of DAWs as well as implementing interactive audio into game engines such as Unity.

In my free time I enjoy playing video games, playing and watching sports, music, TV and films as well as dabbling in the acoustic guitar and making my own self produced hip hop music.

As a former journalist, I am skilled in networking, communication and working to strict deadlines and bring these same skills to my career as a sound designer.

I am passionate about my craft and strive to set high standards at affordable prices.

Reach out, I can't wait to work with you on your next project!

I'd love to hear about your project. Click the 'Contact' button above to get in touch.

1 Reviews

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  1. Review by Fred Miller
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    check_circleVerified (Client)

    First time I got to master a record for Robbie. How lucky I am. I hope for a next one some time!

Interview with Gilly Media Services

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: I performed on a hip hop record with another rapper and one of my UK hip hop heroes, Farma Beats, who produced the beat. When I started out I could never have imagined being on one of his beats and I am proud to say I now have. It was also the first time I had worked on a collaborative record having usually focused on solo work.

  3. Q: What are you working on at the moment?

  4. A: I am writing an EP and balancing this alongside my day to day work in audio design and repair.

  5. Q: Analog or digital and why?

  6. A: Digital for work but always vinyl for listening to music.

  7. Q: What's your 'promise' to your clients?

  8. A: I am friendly and approachable and always happy to answer questions. I will treat your project as my own and strive to provide a high quality service at a reasonable price.

  9. Q: What do you like most about your job?

  10. A: The creative outlet and always being able to try new things.

  11. Q: What advice do you have for a customer looking to hire a provider like you?

  12. A: Give as much information as possible in explaining your vision for your project and never be afraid to ask questions during the process.

  13. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  14. A: Macbook Pro, Akai MPK Mini, Nuemann U87, Scarlett Audio Interface, Roland TR-808

  15. Q: Which artist would you like to work with and why?

  16. A: Musically I would like to work with Dr Dre as his was the first hip hop album I ever listened to. From a sound design perspective I would like to work on a big budget sci-fi or horror film where you can really get creative and push boundaries.

  17. Q: Can you share one music production tip?

  18. A: Never stop learning.

  19. Q: What type of music do you usually work on?

  20. A: Musically I tend to work mainly on hip hop where I produce and mix my own beats.

  21. Q: What's your strongest skill?

  22. A: I am dedicated to bringing the best service possible to my clients and will treat the project with the same care and attention that I would give my own work.

  23. Q: What's your typical work process?

  24. A: I always like to get a feel for the project first and will always listen through whatever I'm working on a couple of times first. I will then work through with a methodical approach to identify and repair issues before working to bring the project to life.

  25. Q: Tell us about your studio setup.

  26. A: I operate from an expanding home studio where I work predominately in the digital domain. Recording and processing everyday objects into unique sounds for clients as well as using industry standard techniques to repair and edit audio.

  27. Q: What other musicians or music production professionals inspire you?

  28. A: From a sound design perspective it has to be Ben Burtt who has worked on a number of films including Star Wars, where he famously developed the lightsaber sound, as well as WALL-E. The sounds of game studios such as Naughty Dog and Rockstar have also greatly inspired me. Musically, I am a big hip hop fan and have always been influenced by DJ Premier.

  29. Q: Describe the most common type of work you do for your clients.

  30. A: I commonly work in different fields but the most regular work I do includes repairing damaged audio, recording and processing foley and sound effects as well as editing podcasts.

  31. Q: What was your career path? How long have you been doing this?

  32. A: I began my working life as a journalist where I worked as a crime reporter on a number of regional papers as well as writing sports match reports for some national publications. After my paper was forced to close I decided to retrain and follow my dream to work in music. While studying I developed a strong interest in sound design and have been developing my skills in this field ever since.

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