I'm a musician, producer and mixing engineer from Venice, Italy working with major labels such as Universal Music Group.
I've been working as a sound designer, mixing and mastering engineer for Revolux Studios Records and I've released with Universal Music Group, as a producer and mixing engineer.
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
Interview with aleX
Q: What advice do you have for a customer looking to hire a provider like you?
A: Try to focus on the point and have the idea or some references on your mind. Don't be shy to explain everything. Be respectful as I am.
Q: What do you like most about your job?
A: I love every aspect about music, music related gears and engineering.
Q: How would you describe your style?
A: I like punchy and full-bodied drums, highly melodic riffs, ethereal synths and a "modern sounding" production.
Q: Which artist would you like to work with and why?
A: Thrice, Placebo, Bring Me the Horizon, Biffy Clyro, FKA Twigs, The Weeknd, Porter Robinson/Virtual Self, Skrillex, The Bloody Beetroots, Noisia, but also some pop artists like Dua Lipa or Zara Larsson would inspire me a lot. But I'm open minded, all the music has a meaning and could inspire me.
Q: Tell us about your studio setup.
A: I'm based off Logic Pro X inside a macOS system. I have an Apollo interface with a lot of plugins I've bought through the years, almost every Plugin Alliance plugin, a Kemper profiler, one ESP TE-406 guitar with EMG pickups and a single coil Telecaster-like italian handmade guitar which has a beautiful sound I've never found anywhere else. I have a Fender American standard P bass with quarter pound pickups, a Shure SM7b, Neumann's mic, Focal speakers, a professionally treated room and a lot of guitar pedals.
Q: Can you share one music production tip?
A: Use parallel busses in a meaningful way. Such as parallel distortion bus on bass, vocals or parallel eq with high/high mid frequencies boost on guitars. Saturation can make a lot, if used correctly and not abusing it in all the tracks.
Q: What type of music do you usually work on?
A: Mainly pop, pop-rock, rock and electronic music.
Q: What do you bring to a song?
A: Creativity, new ideas, professional sound treatments and production. Mixing and mastering skills also.
Q: Analog or digital and why?
A: Both, digital can help to reduce time-consuming actions and analog has some manual aspects and gives coloration that inspires and give life to instruments.
Q: What's your 'promise' to your clients?
A: Both will end up satisfied.
Q: What questions do you ask prospective clients?
A: Do you have some reference songs you think could fit or be similar to your idea? When is the deadline?
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: One guitar, one piano, one drum kit, papers and a pencil.
Q: What was your career path? How long have you been doing this?
A: I've begin to play guitar since age 5/6. Then at 10 years old, in 2006, I've started to explore synthesizers and every production aspects inside my first DAW. Have played and composed songs in several bands from that period, when in 2015/2016 I've started to think on starting an electronic music/songwriter project with rock influences, which led me to obtain an official release through Universal Music in 2020. Also, from 2016 I've started working inside Revolux Studios Records as a mixing/mastering engineer and sound designer.
Q: What's your strongest skill?
A: Production, melodies, sound design, creating or fine tuning ideas and mixing everything into a coherent and pleasant song.
Q: What's your typical work process?
A: I start off with a riff or melody and proceed tirelessly to the point everyone are satisfied and which can compete with professional high standards.
Q: What other musicians or music production professionals inspire you?
A: Using tools at their disposal in a way no other thought about. Like using speakers cone as a microphone or any other creative way to do things in a newer way.
Q: Describe the most common type of work you do for your clients.
A: From composing to enhancing the production of every elements, from drums to synths to guitars etc. I do reamping or recording bass/guitar, mixing/mastering services on electronic music, pop, hip-hop, but also rock/metal songs.
- Mixing EngineerAverage price - $150 per song
- Vocal TuningAverage price - $100 per track
- ProducerAverage price - $500 per song
- EditingAverage price - $100 per track
- Songwriter - MusicContact for pricing
- Keyboards - SynthAverage price - $150 per song
- Electric GuitarAverage price - $100 per song
My aims are to satisfy clients.
Every revision is possible only if it has a sense and it is coherent with the original requests.
- ILLENIUM
- Bring Me The Horizon
- Dua Lipa
- ATC scm25pro
- Chandler TG2
- Kemper rack
- Fender American Standard Precision bass
- Fender american stratocaster
- Music Man Stingray guitar
- ESP TE406
- Shure SM7B
- UAD Apollo + plug ins
- Plugin Alliance
- personal sample collections + many synths
15% discount