Sound Designer – Composer with an audible tendency towards sonic exploration. For me, hard work, experience and research shape an ideal equation that leads to a great performance.
More than 8 years of experience in audio post-production.
Passionate about sound modelling, transformation and creation.
Music and post-production mixing engineer.
Click the 'Contact' above to get in touch. Looking forward to hearing from you.
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Interview with Francisco Rios
Q: Describe the most common type of work you do for your clients.
A: Sound design/mix for advertising, apps, motion graphics, animation, short films and documentaries. Music for visual media Mixing music and film music
Q: What other musicians or music production professionals inspire you?
A: This list would be a whole Thesis about people who inspire me. I think it's easier to describe what inspires me the most: hard work, perseverance, fresh ideas, delicate sounds, and dedication.
Q: Tell us about your studio setup.
A: I've been travelling a lot for the past 2-3 years so, I try to keep it as minimal and easy-to-travel-with as possible. Daws: Pro Tools and Logic. Software: Soundtoys, Slate Digital and waves Hardware: Yamaha HS8, Genelec 8010, IK Multimedia iLoud, Beyerdynamic DT990 Pro, Audiotechnica M50
Q: What's your typical work process?
A: Understanding the needs of the project. Checking some references (art can be quite broad) Start working on it Delivering the first mix Working on revisions if needed
Q: What do you bring to a song?
A: Whatever is needed
Q: What's your strongest skill?
A: Sound Desing Music composition Mixing
Q: What type of music do you usually work on?
A: Music for film and advertising Orchestral/Hybrid scores
Q: Can you share one music production tip?
A: Spend more time on the orchestration/composition and you'll spend less time on the mix
Q: Which artist would you like to work with and why?
A: Ólafur Arnalds He's my spirit animal :)
Q: How would you describe your style?
A: I like to perceive sound as a whole entity, and I'm quite aware of its power, hence, I try to understand the needs of each project and work hard to deliver the best possible outcome
Q: What was your career path? How long have you been doing this?
A: I've been working in the audio industry for 10 years. I started as a roadie for rock/pop/funk bands and then moved to FOH, then moved to studio mixing and sound design. Music composition has been always part of my life so, I decided to focus on that a bit more.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: iPod Classic (240Gb) Good headphones A piano A guitar Paper - pencil
Q: What advice do you have for a customer looking to hire a provider like you?
A: Check out their previous work and contact them to see if you feel comfortable with their vision and workflow.
Q: What questions do you ask prospective clients?
A: Ideas for the project, references, if there's a tight deadline and of course, budget.
Q: What's the biggest misconception about what you do?
A: Let's use an analogy for this one: I can't give you a piece of freshly baked bread if you gave me a toasted slice.
Q: What questions do customers most commonly ask you? What's your answer?
A: Can you deliver it by tomorrow night? Probably but just keep in mind that quality requires time.
Q: What do you like most about your job?
A: Learning from the projects and the people behind them.
Q: What's your 'promise' to your clients?
A: Work until we get what they're looking for
Q: Analog or digital and why?
A: Both. They are tools to enhance the main idea, there's no reason for restricting yourself. Experiment! :)
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: If you're looking for outstanding drums for your track and a great composer for visual media, check out Chris Leidhecker's work: https://soundbetter.com/profiles/122273-chris-leidhecker
Q: What are you working on at the moment?
A: Sound design for an app Music for animation Mixing amazing cues
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I work quite often with a company based in the Netherlands. I've had the privilege to work on 3 of their biggest projects as the composer and sound designer. Amazing people and very passionate about their work. Simply inspiring.