Gizmo

Music Producer, Mix & Master

Gizmo on SoundBetter

From one artist to another I only want things to sound the best I can make them. With my first album published I am ready to aid and learn with fellow artists so we can both be and sound our best! Genres I have a preference toward EDM but am very open to most music aside to country. I look forward to us discovering our sound together!

I WORK IN LOGIC PRO X. I can do mixing and mastering and I'm open to collaborating with artists to make a track as well. As a DJ I'm all about the new sounds and love to play with samples! Sometimes giving yourself a limit is a great door for inspiration! Beats are easy, but capturing the story is one heck of a ride!

Would love to hear from you. Click the contact button above to get in touch.

Credits

Interview with Gizmo

  1. Q: Describe the most common type of work you do for your clients.

  2. A: Sound design for games. Audio and music!

  3. Q: What other musicians or music production professionals inspire you?

  4. A: Jon Bellion, Charlie Puth, Avicci, Zedd... It's a decent list!

  5. Q: Tell us about your studio setup.

  6. A: A MacBook, M-Audio studio speakers, Alesis Keyboard, and a Mic w/ a pop filter.

  7. Q: What's your typical work process?

  8. A: Find a concept be it a lyrical phrase or a musical vibe and spread off of it. ALWAYS BE FLEXIBLE!

  9. Q: What do you bring to a song?

  10. A: IDEAS! After hearing something I always tend to try a random "what if" on a project. You learn from those experiences.

  11. Q: What type of music do you usually work on?

  12. A: EDM and all the branches within.

  13. Q: Can you share one music production tip?

  14. A: Always experiment and don't get in a rut.

  15. Q: Which artist would you like to work with and why?

  16. A: Jon Bellion. The man is a genius artist, and his sound design within his tracks are mind boggling to me. Also, he can tell a fantastic story within his music.

  17. Q: How would you describe your style?

  18. A: Large EDM influence but with flavors of other artist sounds (Jon Bellion, Charlie Puth, Zedd)

  19. Q: What was your career path? How long have you been doing this?

  20. A: I've been self-taught in Logic since I was 14 and began DJ-ing around the same time. Though I don't "play an instrument, a good ear and a good DAW can go a long way. I've been making music since!

  21. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  22. A: MIDI Keyboard, Mic, Laptop, JBL Headphones, something to charge it all!

  23. Q: What advice do you have for a customer looking to hire a provider like you?

  24. A: It's early in my career, but I'm constantly learning and would love to learn with you to find what we're looking for!

  25. Q: What's the biggest misconception about what you do?

  26. A: I don't play an instrument other than turntables, but I'll never let that limit me. I'm teaching myself piano currently!

  27. Q: What do you like most about your job?

  28. A: The journey to always finding something new in sounds and music!

  29. Q: What's your 'promise' to your clients?

  30. A: I will do everything I can to make sure your happy with the end result!

  31. Q: Analog or digital and why?

  32. A: Digital. It's most of my experience and new tech is coming every single day!

  33. Q: What are you working on at the moment?

  34. A: My second album "The Search". The concept is based off of trying to find my sound as well as place in life. Kind of like a lot of people ha ha!

  35. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  36. A: Depths of Madness was a horror video game project I worked on in college and was published on Steam! EVERY SOUND YOU HEAR was provided by yours truly. Our evil creature's roar was made with a raccoon chitter if you'd believe it!

Terms Of Service

I'm flexible - pay can be after BUT until the FINAL VERSION I will use precautionary measures in sound markers and etc. during production.

Gear Highlights
  • Logic Pro X
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