Award winning Composer for Film, Theater & Games and a Virtual Orchestrator. Home Composer major sample developers: Best Service, Orange Tree Samples, Fluffy Audio, Sonokinetic, Wave Factory, Bela D Media etc. Offers composition, Virtual Orchestration, Sound Design &Production services for all major media types: Game Audio, Theater, Films & TV.
Besides full arrangements and compositions, I offer section based productions for the following instruments:
- String Tracks
- Brass Tracks (Classical & Big band)
- Wood Wind Tracks
- Percussion Tracks (Orchestral and general)
- Drum Tracks (all genres)
- Keys & Synthesizers
Send me a note through the contact button above.
1 ReviewsEndorse Hagai Davidoff
Mr. Davidoff is very sensitive to what the clients want and get the picture right away. Super efficient and great sense about sound and arrangement structure, full of imagination. Hagai open himself to the changes and super patient when it comes to redo the work or additional request. If you don't work with him, you're definitely deaf! Lol !
Interview with Hagai Davidoff
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Cubase, Lynx, UAD, Takamine Acoustic Guitar, a good mic and I'm set!
Q: What other musicians or music production professionals inspire you?
A: John Williams, Hans Zimmer, Jerry Goldsmith, Mozart, Gabriel Faure, Meshuggah, Pantera, Dream Theater
Q: Tell us about your studio setup.
A: Lynx Aurora 8, UAD 2 Quad, API Preamps, Lots of different Mics, Fender Rhodes, a lot of orchestral sample libraries and other great software.
Q: What do you bring to a song?
A: Life, Depth, Story, Development, Polish, Sheen, Width.
Q: What type of music do you usually work on?
A: Hybrid Orchestrations, Electronic and mathcore.
Q: Which artist would you like to work with and why?
A: John Williams. because he speaks the voice of god :)
Q: How would you describe your style?
A: Multi Genre Scoring epic chamber music, ha.
Q: What questions do customers most commonly ask you? What's your answer?
A: They ask "How do you do that???" I replay, "That's what I do".
Q: What's your 'promise' to your clients?
A: Quality above all.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I love each and every one of my tracks, they are my children :)
Q: Describe the most common type of work you do for your clients.
A: Orchestral MIDI Mockups for Theater, TV, Game & Sample Developers.
Q: What's your typical work process?
A: I listen. then I respond musically.
Q: What's your strongest skill?
A: Virtual Orchestration and the ability to reproduce every Musical Genre and known to man.
Q: Can you share one music production tip?
A: Always try to dissect everything you hear in to small grains. Then rebuild the whole thing yourself.
Q: What's the biggest misconception about what you do?
A: That it's easy.
Q: What are you working on at the moment?
A: Music for a very big theatrical play.
Q: What was your career path? How long have you been doing this?
A: Playing piano, guitars and computer most of my life. I teach music technology, virtual orchestration, Cubase and sound for over 8 years now. I produce solo artists and write a lot of music for theater.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Do not expect me to compromise quality for price :)
Q: What do you like most about your job?
A: The creative process, interesting products and technologies involved.
Q: Analog or digital and why?
A: Both. Each has its merits.