I'm an audio engineer and composer, specializing in film and video games. Recently graduates from Berklee College of Music and I'm now working really hard to establish myself in the industry. Because of my lack of experience, happy to work for cheap.
I'm AJ and I'm a establishing audio engineer and composer for film and video games. I recently graduates from Berklee College of Music and am now based in LA.
As an engineer, I specialize in cinematic music. I primarily work for composers that need mixing and mastering done on music they wrote for a project. I am skilled at mixing orchestral samples or a combination of both samples and live instruments. Also, good at mixing electronic elements with orchestral instruments.
As a composer, I work mostly in the video game world where much of the music is a hybrid of electronic music and orchestra. However, I am confident in writing in many different contemporary styles like rock, metal, hip-hop, and jazz. Check out my SoundCloud for some examples of my music.
Contact me through the green button above and lets get to work.
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Interview with AJ Stewart
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: One of my first projects was a short documentary about how pollution effects Asthmatics, particularly children with asthma. As an asthmatic myself, it was really awesome to feel like I was part of a project working to make the lives of us asthmatics a little better.
Q: What are you working on at the moment?
A: Right now I'm working on a TV show with another composer. I don't think I'm allowed to say what it is.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: Yes. If you need a mix or recording engineer for a song or record, hit up Paul Matelski.
Q: Analog or digital and why?
A: Digital because its faster.
Q: What's your 'promise' to your clients?
A: I'm a perfectionist. I promise I will not stop till the outcome is absolutely perfect.
Q: What do you like most about your job?
A: I just love making sounds and experimenting. I don't see the point of creating without doing something new and fun.
Q: What was your career path? How long have you been doing this?
A: I've only been at this for about 2 years. I don't have a whole lot of experience but I'm working hard to get more. My career started when I began my degree in music at Berklee College of Music in Boston. After that moved to LA to work for another composer as an assistant. Now I'm trying to be a full-time composer.
Q: Which artist would you like to work with and why?
A: Would love to work on a game with Hideo Kojima, but that's obviously never gonna happen.
Q: What type of music do you usually work on?
A: Almost exclusively cinematic music for film and games.
Q: What other musicians or music production professionals inspire you?
A: Really love the music that's been coming out of the video game world as of late. Composers like Mick Gordon and
Q: Describe the most common type of work you do for your clients.
A: As an engineer I mostly mix and master music for composers working on either a film and TV show.