I come here with the ambition to provide what you expect, only the best. No matter what it is, Programmed Drums or mastering to your whole album, you will get what you expect and more from myself.
Hi, Remote Mixing & Mastering, DJ, Drum programmer and producer at your services. i am currently new in this but 5 years as a hobby and ready to take it as a job. I have been working in my father's factory since i was 12 and recently i decided to chase my dream and give my everything to this. I Live in a country where is hard to live from the music and i decide to give at least 30+ hours per week for this. I have been always curious about how things are made and what it takes to get them, and that's where i start to love and enjoy sound processing and production.
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
Credits
Interview with Reymon Ovalle
Q: What's your typical work process?
A: Mixing: First Eq, Second Amplify the sound (If needed), then Compression (If needed), next Delay/Reverb/Distortion (If desired or neded) and last but not least leveling. And in the case of layering sounds, its almost the same process but with compression more present in the picture. Mastering: Check For noise or Crackling in the Song, Apply a Limiter, Boost the low Frecuency, then the high Frencuency. After that Then i proceed to Boost the mid frecuencies and last but not least apply Tape Effect to the recording for the best wideness for the track. Also In special ocassions i use a parallel compressors make it a bit more detailed the overall sound
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: The demo is part of that, we still putting date to the release of that EP, i was the producer, Mixing & mastering engineer, while Emiliano Garcia was on the Playing the drums. really love that demo and other unreleases that we have recorded but we still more resources for that project.
Q: What do you like most about your job?
A: Being able to create and shape sound to it's whole potential.
Q: What questions do customers most commonly ask you? What's your answer?
A: How much does it takes? can you give a peak about how is going the Processing? What do you feel about the songs?
Q: What's the biggest misconception about what you do?
A: that it is hard, but actually it's complex. Because you might do everything right but maybe the artists doesn't like the approach of your work and you need give him what he wants not what you think it is right for the project.
Q: Analog or digital and why?
A: Analog all they way, but due to the higher costs those equipments i am sticking to digital until futher notice.
Q: What's your 'promise' to your clients?
A: Deliver in time, fair prices, and discounts depending on their projects.
Q: What questions do you ask prospective clients?
A: When is the deadline of the deliver of the projects? how do you want it to sound?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Always be open about what you want, never settle for anything, be critical.
Q: What was your career path? How long have you been doing this?
A: i first start a reading some books about sound processing and how to manipulate the type of equipments, and also knowing what are they about. And Production was a matter of trial and error and reverse engineering.
Q: Which artist would you like to work with and why?
A: Kerri Chandler, because he is an amazing Sound Engineer and House Producer. My biggest Inspiration in this journey.
Q: Tell us about your studio setup.
A: I have my laptop and my desktop PC (as Workstation), I Have a 61 Key Midi Controllers for melodic compositions, Sound Interface for Low Latency, My Drumpads to create Grooves and Chop Sounds and my Studio reference headphones.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: I am already starting but hopefully i will involve more inside this community.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Laptop, Drums Pads, Keyboard, Sound Interface and my Headphones.
Q: What's your strongest skill?
A: Mastering Tracks.
Q: What do you bring to a song?
A: What the Client wants and my whole potential to make it happen.
Q: What type of music do you usually work on?
A: Most Common music that i work is House & Hip Hop.
Q: Describe the most common type of work you do for your clients.
A: the most common is mixing & mastering services along with drum programming.
Q: What are you working on at the moment?
A: Im currently in the production stage of my first extended play.
Q: How would you describe your style?
A: Mixing & Mastering wise, i like to make a good presence of the mid and high frecuencies while giving a warm yet punchy feel on the low end. In my production style, i can say that is a simple yet assertive style that is pleasing to the ears.
Q: Can you share one music production tip?
A: When Eq'ing Always Cuts the unnecesary frecuencies of the sound, which it would be different depending the type of sound you are processing.
Q: What other musicians or music production professionals inspire you?
A: Rick Rubin, Kerri Chandler, DJ Steaw, Brawther, The Large Professor, DJ Premier, Dr. Dre, Ron Hardy, Larry Levan,Terrance Parker, Ebony Cuts
I was the Producer, mixing engineer & mastering engineer in this production
- Mixing EngineerAverage price - $100 per song
- Mastering EngineerAverage price - $100 per song
- Beat MakerAverage price - $200 per song
- Programmed drumAverage price - $25 per song
- Session DJAverage price - $50 per song
- Time alignment - QuantizingAverage price - $20 per track
- Ghost ProducerAverage price - $500 per song
- API collection
- SSL Collection
- PuigTec EQs
- Abbey Roads Collection (All Digital from Waves Audio); Roland TR-808 & Roland TR-909 (Digital From Roland Corporation); Akai MPC Studio Black