I am an American musician, songwriter, audio producer, and engineer. I was a founding member, guitarist, and vocalist of recording artist Dreamscapes of the Perverse. I have also produced, mixed, or engineered numerous recording projects ranging from music albums to multimedia narration/interviews and radio advertisements.
I am a musician, producer and audio engineer with 17 years professional experience. I have produced, mixed, engineered, or performed in 20 projects, including 15 metal bands, 2 roots rock/folk artists, and 4 rap artists. In addition, I have recorded and edited interviews, voice-over for narration, and IVR menus for enterprise voice telephony.
I got my start in 1999 as a musician, performing session/live rhythm guitar for US-based metal recording artist Daylight Dies. During my tenure as Daylight Dies live guitarist I performed at numerous notable concerts including a European and North American tour in 2003.
In 2001, I co-founded Raleigh, NC symphonic metal band Dreamscapes of the Perverse, in which he was guitarist, vocalist, and principle composer. I engineered and mixed the 2002 EP "The Rise of Self", as well as our 2006 full album "Gignesthai".
I began engineering in 2000, as a "DIY" way to best convey his music writing ideas. I got my start in commercial release engineering in 2002, as audio engineer on Charlotte, NC Wehrwolfe's tribute song "The Principles of Evil Made Flesh".
In 2012, I began an internship at Echo Mountain Recording Studios in Asheville, NC. There, I gained exponential knowledge of audio engineering, with particular focus on analog and vintage gear, consoles and tape machines, and production of a wider range of genres.
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4 Reviews - 1 Repeat Client
Endorse Robert Daugherty- check_circleVerified
Great quality delivery. Done quickly, and with solid communication. Highly recommended!
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Working with Bob was a blast! We had an idea of what we wanted these songs to sound like and Bob was able to suggest and add things to our songs that we never even considered. He made the recording process a lot of fun and less stressful. Had a bunch of laughs and great success. We would definitely recommend him and would work with him again!
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Robert took a challenging job and performed it very well in a surprisingly short amount of time for the lowest quote I was offered for the gig. Any of those elements alone would make it worth hiring him, but combined they make it so I can't afford not to have him on the job. Highly recommended.
I'm a singer-songwriter musician everything in music I love and always will love country music is my heart
Interview with Robert Daugherty
Q: What are you working on at the moment?
A: 1. An upcoming metal EP (producer, engineer, mix, master) 2. My own material
Q: Describe the most common type of work you do for your clients.
A: Most of my workload consists of full service production, or remote mix engineering.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: Evan Bradford (Mixtown USA). He was one of the in-house engineers at Echo Mountain during my internship. Top-notch, knows his stuff!
Q: How would you describe your style?
A: I'm not sure what is being asked? My preferred listening musical style is metal, rock, and orchestral. My production musical style is anything with attitude! My personality is extremely easy-going, but unafraid to speak up.
Q: Which artist would you like to work with and why?
A: You!
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: "March of the Divine". This is an album production from Raleigh, NC metal band Agony Divine, which I served as co-producer, recording engineer, mix engineer, and mastering engineer. Drums and bass DI were recorded at Echo Mountain Recording Studios in Asheville, NC. Reamped bass amp, guitars, and vocals were recorded at my home studio in Raleigh, NC. I love the sound we achieved, as the band wanted an analog, 90s type, original sound with drive and punch. Not glossy, just attitude. I think we hit the mark. It is clear, direct, but lush and thick. It does not sound like the cookie cutter, factory line, metal production style in modern mixes; it has life!
Q: Analog or digital and why?
A: Both. Tools for the job! Analog has its uses, as does digital!
Q: What's your 'promise' to your clients?
A: I promise to dedicate my time and skillset to achieving the best sonic representation of your music, given the source audio. I promise to work closely with the artist to ensure their vision for the final product meets and exceeds their expectations.
Q: What do you like most about your job?
A: I like contributing to the artists' vision, feeling the mix come together...that feeling of the project being completed to satisfaction, knowing, I made that bass guitar sound beastly...something to look back on years from now, and say...I did that. :-)
Q: What questions do customers most commonly ask you? What's your answer?
A: Q: Can you make my guitar sound like this other album? A: I can get close. Better yet, I can make it sound like YOUR tone, and one day someone else will ask if they can get their guitars sounding like yours. :-)
Q: What's the biggest misconception about what you do?
A: That I can make an M-Audio USB producer mic sound good. ;-)
Q: What questions do you ask prospective clients?
A: Do you have musicians and/or albums you feel is a good comparison to what you want achieved?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Make sure your source audio tracks are not too loud/clipping, with preference to WAV format, 24-bit/48khz. Present your project timeframe, and an open channel for communication.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Distressor, Shure SM7b, Vintech 273, Axe FX II, laptop :-)
Q: What was your career path? How long have you been doing this?
A: I career path WAS information technology. I was a Systems Administrator for many years, while doing audio production and songwriting on the side for 15 years. I have now dedicated my time 100% to professional audio production.
Q: Can you share one music production tip?
A: Gain stage your tracks!
Q: What type of music do you usually work on?
A: The majority of my past music projects have been metal, from black metal and death metal, to thrash and classical heavy metal.
Q: What's your strongest skill?
A: Patience and tenacity! Technically, my strongest skill would have to be perception of the big picture.
Q: What do you bring to a song?
A: Attitude, punch, and vibe!
Q: What's your typical work process?
A: First thing when approaching a new project is listen to any pre-production material, familiarize myself with the music. If it's just production source material, I listen to each track solo'd, listening for any anomalies, clipping, etc. I then gain stage every track, sometimes gain stage individual lines in vocal tracks. Then comes the fun stuff! I usually start with drums, dialing in overheads first, then kick, snare, toms, and room mics. After drums I switch to bass guitar. I usually do a lot of processing on the bass, utilizing multiple signals (Bass DI, bass amp(s), bass distortion), and multiple stages of compression. When bass is done I switch to guitars. If I'm reamping, I listen to the performance on several guitar amp simulators, get a general feel for the right amp selection and tone. I then either use my own guitar amps, or arrange to rent/borrow amps from colleagues so the real amp tones fit the guitar performance. I typically use multiple mics on cabs, and experiment with placement..I never leave mics on a cab from one session to the next, as I am not a fan of cookie cutter, one-size-fits-all, guitar production. I phase check every mic, make sure mids in the overall incoming signal are even, make sure each mic input is coming in at appropriate gain levels. Once tracked, or no reamping required, I listen to the signal and apply minimum EQ, usually just filtering out unneeded sub bass and high end fizz, sometimes taming the low mid peak resonances or vocal presence range. I tend to use very little compression, if any, on guitars, apart for a narrow multiband compressor applied to lows/low-mids. If any keys/synth are used, I listen to the performance, determining if a particular part or voicing is to be considered foreground instrument or background ambience. I tend to apply moderate EQ and compression, depending on the voicing of the synth track, basically to help it fit into the limited sonic space of the overall mix. Vocals I tend to use very little EQ, but heavy amounts of compression in multiple stages. If it is a backing vocal track, I may attenuate the presence range to set the track farther into the background of the mix. I tend to run vocals out of my DAW into my Vintech pre to use the shelf EQs, crank some extra gain for some transformer saturation/warmth, the attenuating the output. From the mic pre, I send the track to the Distressor for the brunt of compression. Depending on the performance/vibe of the vocal track, I may favor Opto-style compression or more aggressive VCA style with faster attack. From the Distressor, I send to my Purple Audio MC77 FET for additional compression, and a touch of color, with super fast attack and release. I then shave any remaining peaks with a very subtle brickwall limiting, only taking off 1db on the occasional remaining peaks. I tend to like using multiple reverbs within the mix. I'll typically use plate for drums, both room and hall for vocals. After all individual instruments are dialed in and the mix is there in broadstrokes, I get heavy into volume automation. That's really the key to achieving a great mix. That sense of organic movement, and parts/instruments locked in, regardless of the part of the song. While mixing, I run the master fader through buss compression with -4db gr, and typically a master limiter aimed at RMS value of -10dbfs. This allows me to perceive how the mix would sound mastered, and mix accordingly. That way, certain transient material will not lose punch at the mastering stage (i.e. snare getting lost in the mix during mastering phase).
Q: Tell us about your studio setup.
A: Having interned at Echo Mountain Recording Studios, I am hesitant to call what I have an actual studio. I think of it more as my audio production "office", or a simple project studio. I use the upstairs portion of my house, with the main mix room being a 13' by 25' space, acoustically treated with panels and traps from GIK Acoustics. I have a custom ADK DAW PC, rackmounted, and isolated in another room 30 feet away from my monitoring position, using USB repeaters and shielded HDMI extenders. I use a pair of Yamaha HS8 active near field monitors, as well as Sennheiser HD650 open back headphones for the majority of my monitoring. I also have a pair of Denon AH D700s and Sennheiser HD280 closed back headphones. My rack-mounted audio hardware consists of my RME Fireface UFX, Black Lion Audio Red Sparrow DAC, Purple Audio MC77, Empirical Labs EL8X Distressor, Vintech 273 mic pre, Fractal Audio Axe FX II, Avid Eleven Rack, and Monster power conditioner. My mic selection consists of a Pearlman TM-1 large diaphragm tube condenser, Shure SM7b, 2 Shure SM57s, Shure Beta 57 (not the Beta 57A), Sennheiser MD421 II, and a Sennheiser e609. My guitar amps are a Peavey 6505 120-watt head and 1975 Hiwatt SA212 combo (original Fane loudspeakers). My external guitar cabs are a Bogner Uberkab 4x12 (2 V30s, 2 G12T75s, X-pattern) and Mesa Boogie halfback 4x12 (old style metal grill, 2 Celestion C90 Black Shadows top, 2 EV Black Shadows bottom). A few loose items and stomp pedals include Radial XAmp Active Reamp box, Maxon OD808 overdrive, Mogami mic and patch cables, Behringer FCB1010 MIDI foot controller, and an American Recorder SPL8810 sound pressure level meter.
Q: What other musicians or music production professionals inspire you?
A: For producers and mix engineers: Andy Sneap, Peter Tägtgren, Fredrik Nordström, Dan Swanö Musicians: Dissection, Emperor, Opeth, Sentenced, Rapture, Testament
I was the Co-producer, audio engineer, mixing engineer, mastering engineer in this production
- Mixing EngineerAverage price - $100 per song
- ProducerAverage price - $150 per song
- EditingAverage price - $20 per track
- Time alignment - QuantizingAverage price - $20 per track
- Vocal TuningAverage price - $20 per track
- Vocal compingAverage price - $20 per track
I offer 3 revisions per song. Further revisions will require a minor fee of $10 per additional revision. Turnaround is estimated at 1-2 days per song.
- Testament
- Megadeth
- Machine Head
- ADK workstation
- Yamaha HS8
- Sennheiser HD650
- RME Fireface UFX
- Vintech 273
- Purple Audio MC77
- EL8X Distressor
- Axe FX II
- Pearlman TM-1
- SM7b
- SM57 (2)
- MD421 II
- e609
- Peavey 6505
- Bogner Uberkab
- 1975 Hiwatt SA212
- Maxon OD808
- Radial X-Amp
10% discount