Beau Gourley

Sound Designer

Beau Gourley on SoundBetter

Sound Designer with 10 years of experience in production and post-production sound for film and television. Specializing in dialogue, ADR, Foley and SFX recording editing, mixing and mastering for both film and television standards. Skilled in using FMOD and Wwise & other various tools for audio implementation in video games.

Highly motivated self-starter and team player. Trained at Vancouver Film School’s Sound Design for Visual Media. Worked on many feature length and short films that have been submitted to multiple film festivals; including 'Misery Loves Comedy' that premiered at the Sundance Film Festival.


• Competent in both Windows and MacOS
• Various microphone techniques
• Mixing and Mastering Multi-channel tracks including stereo & 5.1
• Pro Tools HD
• Final Cut Pro
• Adobe Creative Suite programs
• Multiple Waves plugins
• iZotope RX
• Native Instruments Komplete programs
• Wwise
• Unity
• Relationship Building
• Client/Partner Relationships
• Team Leadership & Management
• Ability to learn on the fly

Send me an email through 'Contact' button above and I'll get back to you asap.

Interview with Beau Gourley

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: A project I am personally proud of was being able to work on the documentary 'Misery Loves Comedy'.The crew, the staff, director, producer and the interviewees were all wonderful and nice people to work with.

  3. Q: Analog or digital and why?

  4. A: In the grand scheme of things it doesn't matter. Personally, digital. It's cleaner, nicer, cheaper and a lot less moving parts.

  5. Q: What's your 'promise' to your clients?

  6. A: My promise to my clients is to always do my best.

  7. Q: What do you like most about your job?

  8. A: I like receiving an unfinished product. I get to be creative in the challenges ahead from its raw state to the finish and see how the product grows during that time.

  9. Q: What's the biggest misconception about what you do?

  10. A: That fixing something in post is easy. It is never easy. Do another take.

  11. Q: What advice do you have for a customer looking to hire a provider like you?

  12. A: The advice I have for a customer looking to hire someone like me is to be open to interpretation. The projects we work on are collaborate efforts by many with the sole goal of creating an enjoyable product for other people to enjoy. As long as the overall vision is there and the story is being told in the way it was intended the rest should fall right into place.

  13. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  14. A: If I was on a desert island and could take just 5 pieces of gear I would take a flint striker. canteen, pocket knife, paracord and sunglasses. It is good to be prepared for the worse of times.

  15. Q: What was your career path? How long have you been doing this?

  16. A: I have been doing sound design for the better part of the past 10 years.

  17. Q: How would you describe your style?

  18. A: I would describe my style as adaptable. We are all human; and with that we are all different. I try to understand everything I can to ensure a quality experience.

  19. Q: What's your strongest skill?

  20. A: I would say my strongest skill is communication. I am always trying to get an idea of the client's needs and to translate them in the best way possible towards the end sound goals of the project.

  21. Q: What's your typical work process?

  22. A: Typically, my work process is working closely with the director, producer or both on their vision for the film. Reading the script and discussing various elements of the story and help convey that story with sound. If I am on set I am present from the first set up with the camera department; going over the shots in rehearsal to the end of day break downs. My goal is to capture the best sound possible on set and to help mitigate issues in the post process. In post-production I do my best to source the most original sounds possible. Cleaning up audio and creating and recording ADR when necessary. Recording foley and sound effects and mixing them with music into the final product approved by the client.

  23. Q: Describe the most common type of work you do for your clients.

  24. A: The most common type I do for my clients is recording, editing and mixing films from various formats. From feature length to short film, commercials and other media outlets.

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