Laurynas Vytas

Sound Design, Composer, Mixer

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2 Reviews (1 Verified)
Laurynas Vytas on SoundBetter

Professional Sound Design and music production for film/media branding/games/commercials and TV. I respond quickly and make my clients an absolute priority. Every new project is a challenge to the inventiveness, originality and imagery of the mind, a new story for the sound to tell. Lets get to work!

I had the opportunity to take up various roles in different projects, from Sound recordist to composer, from Foley artist to sound designer which gave me a good perspective on how the different departments rely on each other. It was clear that communication and enthusiasm were the two driving things that make a good project and a good team.
I have experience working with Voice Overs, Commercial Sound, Short movies (Foley. Sound design and composition) as well as game sound and mixing.
So far, the most exciting part of working with a collective is creative resources. It takes a collaboration to create something astonishing that will immerse the spectator/listener and leave a memorable experience. Different ideas, but the same vision, long and tiring hours with a purpose – these are the things I admire about being a sound engineer.

HERE IS A LINK TO SOME OF MY WORK:
https://youtu.be/euV4tdhzzIs

Would love to hear from you. Click the contact button above to get in touch.

2 Reviews

Endorse Laurynas Vytas
  1. Review by Liam A.
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    check_circleVerified

    Very cooperative, very informative, and incredibly professional. Would recommend 10/10. Produced an awesome sound design for one of our projects and could not be happier.

  2. Review by Jake McCormack
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    Laurynas' work always has a professional quality to it and he never fails to delivery an industry standard product. He is also super friendly and easy to talk to!

Interview with Laurynas Vytas

  1. Q: What other musicians or music production professionals inspire you?

  2. A: James Blake, Thom Yorke, Gorrilaz, Fleetwood Mac, Butch Vig, Knower, Nirvana, Pearl Jam, Alice in Chains, RHCP, Atoms for Peace,

  3. Q: Can you share one music production tip?

  4. A: One thing i have noticed, in music production like anywhere else, being tidy is being smart. ALWAYS keep the project as tidy as possible so you don't get lost.

  5. Q: What's your strongest skill?

  6. A: My strongest skill is cinematic sound design and sound design in general. I have experience working with bigger movies where I took up the role of foley artist and sound designer. In addition, I'm quite the gamer and have loads of knowledge when it comes to game sound design, voice overs and foley.

  7. Q: What advice do you have for a customer looking to hire a provider like you?

  8. A: Simply to have a reference and an idea which you would like to achieve. I will take care of the rest!

  9. Q: What do you like most about your job?

  10. A: I love bringing visual content to life. When something syncs and transfer the needed emotion correctly I start smiling straight away and it's just a feeling I try to have as often as possible!

  11. Q: What's your 'promise' to your clients?

  12. A: I promise my clients that I will go through anything that is needed to deliver the product on time and of professional quality.

  13. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  14. A: Jake McCormack and

  15. Q: What are you working on at the moment?

  16. A: Two games! I am doing sound design and foley for them. Both of them are in production so I am not allowed to spread the info, but can say that one will be out in the Google game app store and the other one will be available to play on Facebook!

  17. Q: What's your strongest skill?

  18. A: My strongest skill is cinematic sound design and sound design in general. I have experience working with bigger movies where I took up the role of foley artist and sound designer. In addition, I'm quite the gamer and have loads of knowledge when it comes to game sound design, voice overs and foley.

  19. Q: What advice do you have for a customer looking to hire a provider like you?

  20. A: Simply to have a reference and an idea which you would like to achieve. I will take care of the rest!

  21. Q: What do you like most about your job?

  22. A: I love bringing visual content to life. When something syncs and transfer the needed emotion correctly I start smiling straight away and it's just a feeling I try to have as often as possible!

  23. Q: What's your 'promise' to your clients?

  24. A: I promise my clients that I will go through anything that is needed to deliver the product on time and of professional quality.

  25. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  26. A: Jake McCormack and

  27. Q: What are you working on at the moment?

  28. A: Two games! I am doing sound design and foley for them. Both of them are in production so I am not allowed to spread the info, but can say that one will be out in the Google game app store and the other one will be available to play on Facebook!

  29. Q: What's your strongest skill?

  30. A: My strongest skill is cinematic sound design and sound design in general. I have experience working with bigger movies where I took up the role of foley artist and sound designer. In addition, I'm quite the gamer and have loads of knowledge when it comes to game sound design, voice overs and foley. Overall I think i'm best at understanding what the client wants and being able to relate and get into the feel of the project which in my opinion is one of the most important aspects when trying to create something memorable.

  31. Q: What advice do you have for a customer looking to hire a provider like you?

  32. A: Simply to have a reference and an idea which you can relate to. Spare no details, if a projects is well defined the process tends to be smoother and quicker!

  33. Q: What do you like most about your job?

  34. A: I love bringing visual content to life. When something syncs and transfers the needed emotion correctly I start smiling straight away and it's just a feeling I try to have as often as possible!

  35. Q: What's your 'promise' to your clients?

  36. A: I promise my clients that I will go through anything that is needed to deliver the product on time and to a professional standard.

  37. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  38. A: Jake McCormack

  39. Q: What are you working on at the moment?

  40. A: Two games! I am doing sound design and foley for them. Both of them are in production so I am not allowed to spread the info, but can say that one will be out in the Google game app store and the other one will be available to play on Facebook!

  41. Q: Describe the most common type of work you do for your clients.

  42. A: The most common line of work that i am involved in is mixing, sound design, foley, composition.

  43. Q: What was your career path? How long have you been doing this?

  44. A: I have been working as a Sound Designer, Producer and foley artist for over 5 years now. I started getting into post production in uni, before then i was an artist and was working mostly with live sound. After three years of uni i have joined a team of a commercial studio in london and have been working there ever since!

  45. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  46. A: A super powerful PC, a focusrite clarret 8 preX, U87, a midi keyboard and a internet antenna hahhaha.

  47. Q: What questions do you ask prospective clients?

  48. A: What is the vision of the project? What is the message? When is the deadline?

  49. Q: What questions do customers most commonly ask you? What's your answer?

  50. A: When can the project be completed? - The projects will always meet the given deadline, no exceptions. So it is completely up to you.

  51. Q: Tell us about your studio setup.

  52. A: A studio is where you are. doesn't matter the gear if the producer has nothing to say. I use an i9 9900K PC Focusrite sound card, Presonus monitors. so what? haha! Ideas bring much more quality than gear!

  53. Q: What's your typical work process?

  54. A: It all depends on what the client wants, how he wants it and when he wants it. Whether it is a sound design project or a music project, you start with whatever hits you first.

  55. Q: What do you bring to a song?

  56. A: I would like to think that I bring crispiness and clarity. defined sound.

  57. Q: What type of music do you usually work on?

  58. A: I usually work on Piano pop, rock and lofi hip-hop.

  59. Q: Which artist would you like to work with and why?

  60. A: i would love to work with the stone temple pilots. well... seems that it would be loads of fun.

  61. Q: How would you describe your style?

  62. A: Melancholic, cinematic, dramatic and sometimes simple, minimalistic and even comedic.

  63. Q: What's the biggest misconception about what you do?

  64. A: Usually, people think its just snip snap and done, well it is not! haha! it takes the same amount of time as everything else. if you want quality that will take time because ideas come in time.

  65. Q: Analog or digital and why?

  66. A: Both are fine as long as you have something to say.

  67. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  68. A: I have worked on my new showreel (in progress). I have put in loads of work and just love it how it syncs and feels throughout the length of the video. even when it's not finished I already know that it's my best work yet. (Producer/Sound Designer/Foley artist)

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Terms Of Service

Turn-around - depending on project length and how heavy it is - approx 1 week. Revisions - 2 free revisions, after 25$ per revision.

GenresSounds Like
  • James Blake
  • Thom York
  • Connan Mockasin
Gear Highlights
  • "Rupert Neve Shelford" "TLA audio 5051" "Ruper Neve Portico"
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