Madsen Studios LLC
Composer, Producer, Mixer, Etc
I’m Denver based professional Composer-Sound Designer who has supported over 140 projects in the video game, anime, webdesign and indie film markets. My services and rates are flexible enough to work with teams of all kinds of budgets, sizes and needs.
Since 2005, Madsen Studios LLC has provided custom music, sound design, voice over and audio implementation on many projects. Projects have included Nintendo DS, Sony PSP, iOS and Android devices as well as PC/internet titles. Quick turn around times, flexible rates and a proven track record! Let me know what you need and I'll get you a custom quote ASAP!
Send me an email through 'Contact' button above and I'll get back to you asap.
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Interview with Madsen Studios LLC
Q: What are you working on at the moment?
A: I'm under NDA so I cannot be super specific but I'm working on three video games right now: a fighting 4 player game, a RTS period game and a 2D turn-based platformer.
Q: Analog or digital and why?
A: In terms of gear? Both because they do different things.
Q: What's your 'promise' to your clients?
A: I will always do my best to make you 100% happy!
Q: What do you like most about your job?
A: I get to work on different things each day!
Q: What questions do customers most commonly ask you? What's your answer?
A: How much do you charge? My answer is it depends on your situation, let's chat about it!
Q: What advice do you have for a customer looking to hire a provider like you?
A: Work with someone you can get along with on both a professional and personal level. In other words, don't work with jerks, even if they do great work.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: guitar, saxophone, nuclear power generator (cause I'm on a desert islant) Mac tower, headphones (cause of all of that wind and wave noise!)
Q: What was your career path? How long have you been doing this?
A: I'm a ten year veteran who's work in anime, indie films and video games. I started in anime.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: LEGO Universe (composer, sound designer), MechWarrior: Tactical Command (composer, sound designer, implementer), Dragon Ball Z (composer, sound designer while employed at FUNimation), Ninjatown: Trees of Doom! (composer, sound designer, voice overs)
Q: How would you describe your style?
A: Orchestral, quirky, fun, exciting.
Q: Which artist would you like to work with and why?
A: James Newton Howard because of this amazing score to the Village. That solo violin!
Q: Can you share one music production tip?
A: Do A/B comparisons often to see how your arrangement, production and mix stacks up against music/people you admire.
Q: What type of music do you usually work on?
A: Orchestral, casual, jazz and electronic.
Q: What's your strongest skill?
A: I'm a good composer with great ears and very strong production techniques.
Q: What do you bring to a song?
A: I can help with arranging, production and mixing. I'm also a pro pianist and saxophonist, so I can record those instruments to bring a realistic touch.
Q: What's your typical work process?
A: I work closely with my clients by providing frequent updates. I've found this helps keep the production on target and on schedule.
Q: Tell us about your studio setup.
A: Mac Pro Tower, MOTU 896mk3 audio interface, many mics, UA Twin Finity 710 Preamp, JBL pro monitors, more plugins and virtual instruments than I can count! Pro Tools 10, Logic Pro X, Reason 6.5 on the software end.
Q: What other musicians or music production professionals inspire you?
A: There are too many to pick from! I adore John Williams, Danny Elfman rocks, Howard Shore creates some amazing music and I love the approach(es) that James Newton Howard takes with most of his scores.
Q: Describe the most common type of work you do for your clients.
A: Most of my clients are indie game developers or film makers.