Antonio Cantarin

Game Audio, Sound Designer

Antonio Cantarin on SoundBetter

I’m a sound designer with an extreme passion for audio technology and video- games. My strong side is teamwork and I'm a very motivated person, full of energy and creative. Always flexible and helpful, I can reach the goal and stay within the budget!

• Supervise and maintain the highest level of quality for all audio assets
• Design and produce sound effects
• Compose and produce music
• Produce VO sessions
• Explain and demonstrate technical details and express clear aesthetic qualities and requirements
• Work with the clients to define an effective audio style and execution across the project
• Implement all types of audio assets using proprietary tools and systems
• Create content for social networks

Send me a note through the contact button above.

Interview with Antonio Cantarin

  1. Q: Can you share one music production tip?

  2. A: Always MIX IN MONO. When you finished to set up your EQ's and compressors THAN switch to stereo and use pan pots.

  3. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  4. A: 1) a pair of headphone 2) my Zoom H4n 3) my Rode NTG1 4) my Rode Zeppelin 5) a mobile pc with a copy of Reaper DAW

  5. Q: How would you describe your style?

  6. A: Crazy, Random and EPIC

  7. Q: What's your strongest skill?

  8. A: Sound Design. I'm really happy when I can create sounds. As said in "The Art of Game design" book's: sound is what truly convinces the mind that it is in a place; in other words, “hearing is believing.”

  9. Q: Tell us about your studio setup.

  10. A: //MONITORING// Adam A5 M-Audio AV40 Trust Grotbox Iso Acoustics Stands // DAW// iMac 20' mid 2008 - 2.66GHz Intel Core 2 Duo - 8GB RAM DDR3 MacBook Pro 13-inch Late 2011- 2.4GHz dual-core Intel Core i5 - 4GB RAM DDR3 Digidesign 002 Novation Launchkey 61 Logic Pro X Reaper 4 //ENGINE// Unity 4 UDK //AUDIO MIDDELWARE// Wwise FMod Studio //SOUND DESIGN// Zoom H4n Rode NTG1 Rode Zeppelin

  11. Q: Describe the most common type of work you do for your clients.

  12. A: I usally do Sound Design and Music for Videogames.

  13. Q: Analog or digital and why?

  14. A: Digital, 'cose I'm not a Analog Feticist.

  15. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  16. A: Glstudio

Terms Of Service

I typically allow max 5 revisions for each sound Fx or song

Gear Highlights
  • ADAM A5
  • Digidesign 002
More Photos