I’m a sound designer with an extreme passion for audio technology and video- games. My strong side is teamwork and I'm a very motivated person, full of energy and creative. Always flexible and helpful, I can reach the goal and stay within the budget!
• Supervise and maintain the highest level of quality for all audio assets
• Design and produce sound effects
• Compose and produce music
• Produce VO sessions
• Explain and demonstrate technical details and express clear aesthetic qualities and requirements
• Work with the clients to define an effective audio style and execution across the project
• Implement all types of audio assets using proprietary tools and systems
• Create content for social networks
Tell me about your project and how I can help, through the 'Contact' button above.
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Interview with Antonio Cantarin
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: 1) a pair of headphone 2) my Zoom H4n 3) my Rode NTG1 4) my Rode Zeppelin 5) a mobile pc with a copy of Reaper DAW
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
Q: How would you describe your style?
A: Crazy, Random and EPIC
Q: Tell us about your studio setup.
A: //MONITORING// Adam A5 M-Audio AV40 Trust Grotbox Iso Acoustics Stands // DAW// iMac 20' mid 2008 - 2.66GHz Intel Core 2 Duo - 8GB RAM DDR3 MacBook Pro 13-inch Late 2011- 2.4GHz dual-core Intel Core i5 - 4GB RAM DDR3 Digidesign 002 Novation Launchkey 61 Logic Pro X Reaper 4 //ENGINE// Unity 4 UDK //AUDIO MIDDELWARE// Wwise FMod Studio //SOUND DESIGN// Zoom H4n Rode NTG1 Rode Zeppelin
Q: Describe the most common type of work you do for your clients.
A: I usally do Sound Design and Music for Videogames.
Q: Analog or digital and why?
A: Digital, 'cose I'm not a Analog Feticist.
Q: Can you share one music production tip?
A: Always MIX IN MONO. When you finished to set up your EQ's and compressors THAN switch to stereo and use pan pots.
Q: What's your strongest skill?
A: Sound Design. I'm really happy when I can create sounds. As said in "The Art of Game design" book's: sound is what truly convinces the mind that it is in a place; in other words, “hearing is believing.”